• AMillionNames@sh.itjust.works
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    8 hours ago

    This really isn’t that bad, it’s an opportunity to be creative as well. They can replace the balls with anything, say, talismans that they have to stick on the creatures. When summoning them back, they could be reading off of these talismans. It would ironically have more of a Japanese vibe than Pokemon. Other alternatives: for summoning, just replace the balls with curled up miniature versions of the creatures that just expand into size and the capture device can be an artifact that shrinks them and turns them into stone statues you can place in your base. It could go full on occult into summoning circles. They could make it customizable into anything the player chooses as a jab at Nintendo at how worthless their patent is.

    • Cethin@lemmy.zip
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      3 hours ago

      It’s not that bad for this instance, but it’s bad that Nintendo gets to bully companies into submission. Supposedly Poké Balls are inspired by Gashapon so are themselves taking something from someone else (as everything does). Sure, Palworld was especially aggressive with how obvious they were copying them, but I don’t think something so generic should be ownable.

  • ryven@lemmy.dbzer0.com
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    1 day ago

    This change is actually really annoying. Being able to summon Pals far from you was great in fights so that you wouldn’t both be in range of the same AoE, and some Pals like Croajiro have have skills that benefit from being able to decide where you place them (Croajiro can act as a launch pad to help you gain height in the early game before you have a flying Pal saddle).

    I was cautiously optimistic for Pokémon Legends Z-A but I’m definitely skipping it now, fuck off Nintendo.

  • JeeBaiChow@lemmy.world
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    1 day ago

    Strange that you can patent a game mechanic in software. What’s next, the superhero landing? The vpose with a bent leg? Running a certain way with a gun between waypoints?

    • x00z@lemmy.world
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      19 hours ago

      I am copyrighting the T pose for player characters and will sue everybody who ever shows it.

    • Kelly@lemmy.world
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      1 day ago

      What’s next, the superhero landing?

      A different branch on IP law but for decades Marvel and DC had a shared trademark on “Super Hero”.

      If either felt they could argue it was a unique trade identifier they would have claimed it exclusively but instead they claimed shared ownership and used it to lock out competition in the space from 1979 to 2024.

    • ryathal@sh.itjust.works
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      1 day ago

      We are still suffering the effects of bad software patents. Tons of garbage patents were granted in the form of “common everyday thing, but on a computer.” A notable one was the digital shopping cart that was eventually invalidated.

    • Grass@sh.itjust.works
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      1 day ago

      make a shitty game in godot with all these things and file for patents before all the big players do

  • Vertelleus@sh.itjust.works
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    1 day ago

    I wish they would just switch the spheres for a scroll and mark the summon spot on the ground at point of view with a summoning hex. Also make other scrolls for one off uses for you to use a pal fruit skill.

    Also, F Nintendo…

  • Like the wind...@sh.itjust.works
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    1 day ago

    While I think it’s petty and silly to sue over this I think it’s pathetic that PP couldn’t think of any other way to capture and summon monsters, and that the players kept calling this a pokemon game. There are so many games with tons of monsters you can tame and fight and they don’t look like pokemon ffs. I’m with Nintendo on this one. PP, do better.

    • conciselyverbose@sh.itjust.works
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      14 hours ago

      There is nothing about this game that resembles theft of anyone’s IP in any way, and in a just world an absurd suit like this anywhere on the planet would result in literally every piece of IP a company owns (piercing corporate bullshit) being released to the public domain in the entire world permanently.

    • ryven@lemmy.dbzer0.com
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      1 day ago

      I think the patent is about controls more than about the balls, the mechanic would have to work very differently in order to not fall afoul of it. Like maybe if you had to go to the spot and place a mark there, or something, instead of aiming with the control stick, but that would be too clunky to use most of the time.