• wildginger@lemmy.myserv.one
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    9 months ago

    They consistently put out well written, story driven, compelling narrative games. Unless they need the money to stay open, they can take their time doing what they like.

    • PrincessEli@reddthat.com
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      9 months ago

      They consistently put out well written, story driven, compelling narrative games

      Lmao good way of saying you have shit taste

      • wildginger@lemmy.myserv.one
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        9 months ago

        The last of us got turned into a tv show. A very successful tv show. That stayed mostly canon to the game.

        Thats a damn successful and well written video game.

        • swayevenly@lemm.ee
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          9 months ago

          I think the point of contention is the “consistently” part to which I disagree.

        • PrincessEli@reddthat.com
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          9 months ago

          Just because you can sucker a bunch of rubes with no taste into buying something, it doesn’t make it good. McDonald’s will never be fine dining, no matter how many billions of sludge burgers they sell

  • ThrowawayOnLemmy@lemmy.world
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    9 months ago

    If Sony was worried about that, they shouldn’t have forced them to work on a multiplayer GAAS instead of what they do best.

        • PrincessEli@reddthat.com
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          9 months ago

          It played like utter shit, and the story was just some c tier Netflix special garbage. Funny though how all the people who defend naughty dog just jump back to a single game released over a decade ago on ps3, and literally never anything else. Niel druckmann was right about one thing, and it’s that he doesn’t make fun games.

          • iusearchbtw@lemmy.sdf.org
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            9 months ago

            I don’t play AAA games (and haven’t played an ND game since Jak 3) so I don’t have a horse in the Naughty Dog race, but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”, and sometimes evaluating a game based on whether testers are, in their own opinion, “having fun” is counterproductive. Is Papers, Please fun? Is Kentucky Route Zero? Is To The Moon? Hell, what would a tester say if you asked them if they were having fun after spending an hour with Disco Elysium?

            Either way, you can hate the game and its plot, but to call TLOU2 shovelware is genuinely deranged. When’s the last time you played an actual shovelware release?

            • PrincessEli@reddthat.com
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              9 months ago

              but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”,

              Nah. The opposite of a fun game is a boring, frustrating, and uninteresting one. I’m glad you brought it up, because Papers please is a perfect example of a game that isn’t just neon colors and Mario kart style light hearted action, but is absolutely still a fun game. The gameplay is satisfying, flows well, and does a good job at integrating into what the game is trying to convey.

              And to that end, naughty dog absolutely nailed making sure their games aren’t fun. I’m solidly with Reggie on this one. “If it’s not fun, why bother”

  • arc@lemm.ee
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    9 months ago

    They must be up to something. They have the pedigree to deliver a new IP franchise and for all anyone knows that is what they’re doing.

    • NuXCOM_90Percent@lemmy.zip
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      9 months ago

      Do they?

      Ignoring staff churn for a moment (that comes later): Crash Bandicoot was very much a “this also exists” on one of the most popular consoles of all time. Jak and Daxter was… also a “this also exists” on what is arguably the most popular console of all time depending on your time adjusted metrics. And Uncharted was “Wait, Tomb Raider can actually be fun to play? Holy shit” on the blu ray player everyone bought. And I want to say basically everyone (barring the chuds) universally acknowledged the new Tomb Raiders were “Uncharted but a lot better” AND wore out their welcome by the second game in the trilogy…

      The Last of Us was really their first “big IP” that transcended console “fanboyism”. In large part because it was two or three generations beyond the “cinematic cutscenes” that every studio was pushing for coupled with tapping into the “sad dad” zeitgeist while sort of kind of having an LGBTQ+ deuteragonist for the five people who bothered to play the DLC. And… there are a lot of reasons people got REALLY angry about the sequel…

      So… back to staff churn. I am too lazy to verify so take this with a massive grain of salt, but I want to say ND were one of the more egregious studios with respect to abusing contractors and dicking over anyone who left during the years of crunch with regard to the credits? I want to say Schreier touched on it but it never gained a lot of traction because ND are the mascots of Sony. Similarly, I have not followed the various layoffs and migrations up until the last burst.

      But… the last few years are pretty representative of other studios (Visceral? The Dead Space devs. They come to mind) that “lucked into” a major IP and didn’t have the management necessary to repeat it. Lots of meandering, likely internally scrapped or restarted projects, and something like 3 years of “Yo, we are going to add multiplayer some day”. With the various TLOU remasters a way to train up new staff to understand the tools.

      Because the people who did the amazing tech wizardry that put the PS3 on a milking table and edged it into a giant gooey mess? The people who wrote and workshopped the dialogue and set pieces we love while not being high up enough to get a “director” credit? They moved on (willingly or not…). That is just the nature of the industry*. The Naughty Dog that made Jak and Daxter or Uncharted or even The Last of Us is not the Naughty Dog of today.

      Oh, and there was an Uncharted game that may have been even more ignored than Jak X? And which may have had black face? I can’t tell if that was a joke or not because I never got around to it.

      I hope that ND have something up their sleeves because, as much as I point out the reality of their past IPs… I fucking loved all of them (and if TLOU2 were maybe half as long I would have loved that too…). Hell, I tend to piss off my friends every “gaming night” because I put all cart racing games in the context of CTR. But this all reeks of internal issues and I am not holding my breath for the inevitable “and coming soon from Naughty Dog. This new IP. We’ll have more details next year” announcement.

      *: Fun story. I went to Tennocon (the Warframe convention) this past year and went to the panel on writing. And I was genuinely gobsmacked to realize one of the writers on Warframe (Cam Rogers) had worked with Remedy on Quantum Break. And I chatted with him a bit after the panel and it all suddenly clicked together when he talked about having worked on some of the best (some might say only good parts…) of QB. And that lines up with the parts he “takes credit” on for Warframe. Because big names are important for the overall product, but it is the “grunts” who actually make those moments that stick with us.

      • arc@lemm.ee
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        9 months ago

        Every single Uncharted was groundbreaking for its time. Not just the narrative, but the gameplay and the technology itself. They delivered again for The Last of Us and sequel. So two A-grade franchises under their belt.

        Doesn’t mean they’ll have another hit but it stands to reason they’re not sat on their asses doing nothing right now. They’re either working on a TLOU spinoff or a new franchise or both. Now I’m not privy to what they’re up to but I’m sure if you google “Naughty Dog rumors” you might pick up some hints. e.g. one rumour suggests a game codenamed Paradox whose description sounds oddly close to what the Fallen London (Sunless Sea / Sunless Skies) franchise is although I doubt it would be the same, mores a pity. Fallen London is such a mad premise it shocks me it hasn’t gotten it’s own TV series.