• Jearom@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 year ago

    Hey, neat aesthetic! Wishlisted it on the strength of that, alone :)

    I’d be interested to learn what your primary influences are, what inspired you, what do you hope the game invokes memories of in your players?

    On a more tactical matter: do you plan to support the Steam Deck?

    • Julian@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Thanks for the wishlist! I’ve taken from a lot of stuff for this game. Naissancee (and indirectly Blame!) are the main ones in terms of aethetic. The strange liminal vibes of stuff like Inside and The Beginner’s Guide is also something I want to capture.

      I don’t have a steam deck, but I’m developing on Linux so a native Linux port is a guarantee, and I’m aiming for full controller support. So it should work pretty well.

      • Jearom@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Awesome! I’ll be looking forward to it, thanks again for sharing, and for answering my question!

  • Nokinori@pawb.social
    link
    fedilink
    English
    arrow-up
    3
    ·
    1 year ago

    Great trailer. It really shows off the game and piques interest without giving too much away. I’ll definitely be checking it out.

    • Julian@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Thank you! It’s hard with story-driven games, I think there’s a reason why there aren’t trailers for books lol.

  • DillonBrooksEnjoyer@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 year ago

    Is it intentional to have the AI terminals contrast the abstract futurescapes? Interesting clash.

    I love the color palette btw

    • Julian@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Yep, I wanted them to be easy to spot so they have lots of smooth curves in contrast to the environment, where I try to limit myself to sharp angles.