Some time into figuring out Fantastic Haven’s UI and menu options, I received a notification that a gryphon—who I’d so nicely made a little patch of grassland for—had gone rogue. Tabbing back to my settlement, I watched the little rascal sprint for my quarantine building and smack it before my helpful golems came along to calm the poor blighter down.
These charming little vignettes give the creatures of Fantastic Haven a whole lot of personality, even if they’re only in your enclosures for a short period of time. Fantastic Haven is a Fantasy Management builder—meaning you’ll be making adjustments to your clinic for wondrous beasts from a top-down view, plonking down buildings, assigning your wizards to tasks, navigating a research tree, that sort of thing.
So what is the game made in?
I’m not a huge gamer anyway, but I’m not buying anymore games unless they’re made using Open Source tools!
Remember that the free version of Unity is completely free and no money gets sent to Unity. Boycotting all Unity games only hurts the devs, except when you know the game was made with a Pro version