• 37 Posts
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Joined 9 months ago
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Cake day: January 9th, 2026

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  • Right, you mean the multiple explanations and comparisons for why it makes no sense that nobody here has agreed with.

    No. I think I explained it enough, that you just can go back and read and take your time. No need to be sarcastic.

    In that sense, it doesn’t change anything about the actual meat of the question. From our perspective it would still be our one and only true reality, a true afterlife,

    It does. And no, it would not be your afterlife. You are dead. It’s a new life form based on your memories, but its not you. Think of you create a robot and you give a backup of your memory after you die. The new robot is not you. But I guess you don’t understand the issue here, no matter how often I explain it.

    You cannot live in an afterlife, after your death. A copy of you is not you. That’s why the initial question doesn’t make sense to answer and I tried to explain why. It’s not my problem that most people ignore or don’t care about this.


  • The question makes perfect sense

    No, it does not, and I explained it multiple times and even made comparisons to help understanding the issue.

    This is effectively the same question, as a period of time that long may as well be infinite to us.

    No it’s. This reply is proof you didn’t understand the issue I brought up. Even if the universe exists for an infinite time, that has nothing to do with the issue I was talking about.

    Okay, add another hypothetical to circumvent this.

    You changed the question. That is not what the question in the original post and the article is about.

    This is the exact same question

    It’s not. You crafted a new question with new rules, just to justify for you to have right in a discussion you do not understand.

    an unnecessary added layer of philosophical baggage that you wont engage without for some reason

    The issue I brought up is not unnecessary and this is not just philosophical. It is core to the logic and thought process.





  • Yeah, it definitely leaves some sour in the mouth feeling with Ai involved. Especially if its vibe coded without the code fully documented and understood by humans. Those efforts aren’t going away and people still do the time consuming and well thought out decompilation projects. I see the new flux of Ai driven recompilation as a bonus. At least it works, I mean i was waiting decades to play Wave Race 64 with 120 fps. Without these Ai tools, it could probably take another decade if anyone else than me was interested into it at all.

    So I understand your point and I’m not the biggest fan of Ai too (but I’m not the biggest hater as well). But at least this is used to give it to us for free, its not a commercial project we pay for (the ports).


  • Yeah I guess Flatpak could help here. But I always read there can be issues with some games, due to the double isolation from WINE / Proton layer too. I thought about installing Flatpak version instead, but to be honest, it’s not a real issue in my opinion that warrants this (at the moment).

    As for the SteamOS fake home folder, interesting method. Is this command active in the Steam game parameters (commandline call)? So that when closing the game then everything is normal. Sounds pretty good to me. For the read only system files, aren’t the system files in SteamOS read only anyway? I’m currently not really concerned with the security in SteamOS / Deck, but its good to know that there are solutions (or helpers) to that.

    Edit: Actually using a Proton version is almost doing lot of this already, as the “Windows” games are routed through filesystem to use the WINE directories. It’s still not completely isolated off course, but at least that part is more secure than installing Linux games natively, I think.




  • Self documenting code goes only so far. At some point, you want to explain why you do it, not what you do. And commenting blocks of code will be necessary to have good documentation. Sometimes having too long function and variable names can make the code less readable, so that is not always a good idea. For an LLM it is excellent, but if a human reads the code, then its different.

    So don’t forget writing / changing code is not just for reading by agents (LLMs) and code reviewer tools. You can satisfy them, but it might cost you readability for humans. I also like having code searchable through grep (line wise thinking, also good for git changes) or search and replace (variable names in example). These are interactive tools as I call them, and are meant for used and read by humans too.

    There is lot of consideration when it comes to make code readable and usable in long term.







  • when I download games they still aren’t ready to play upon first startup, they need additional downloads/connectivity upon first launch

    This specifically bite me in the past. Despite me knowing this being an issue, I completely forgot when preparing for a longer offline session. Some games need to run once to play them in offline mode, but I believe this is not required for all games. It’s not an issue with the Steam Deck specifically, but with Steam in general.

    Maybe instead running the game automatically, there should be an indicator (“green dot color” and not ready as “gray dot color”) that the game didn’t run and is not ready for offline play (at least from side of Steam). And even further, the indicator could stay at “No Offline Play” (“red dot color”) showing the game cannot be played offline. This would be a setting by the publisher to show its not possible.



  • I’m thinking of an NES game I had played back then, and wish it had Mods and Romhacks to improve certain aspects. Sadly its not a popular game, as to why nobody did it.

    Over Horizon (NES, 1991, 1992): Wikipedia | MobyGames | GameFAQs

    Game was published in Japan and the only country it was published elsewhere is Germany (where I live and got it). That explains why the game wasn’t much popular and known. The soundtrack is one of its highlights too, composed by Masaharu Iwata (who worked on Final Fantasy Tactics too BTW). But it had two major issues to me: Bad slowdowns and audio channels were cutoff when other sound was played. The slowdowns could be solved with modern emulators and overclocking and other settings. But the audio always bugged me.