nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-21 year agoIn a recent Capcom R and D presentation, Capcom has clarified that it Capcom considers mods equal to cheating, and is worried that "mods that violate public order or morals" will cause them PR damagetwitter.comexternal-linkmessage-square65fedilinkarrow-up1161arrow-down17file-text
arrow-up1154arrow-down1external-linkIn a recent Capcom R and D presentation, Capcom has clarified that it Capcom considers mods equal to cheating, and is worried that "mods that violate public order or morals" will cause them PR damagetwitter.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · edit-21 year agomessage-square65fedilinkfile-text
minus-squareMarin_Rider@aussie.zonelinkfedilinkEnglisharrow-up4arrow-down2·1 year agoI would agree if we are talking longevity, but it was a success well before modding took off for it
minus-squareLadyLikesSpiders@lemmy.mllinkfedilinkEnglisharrow-up6·1 year agoPart of its success IS the longevity it got because modding keeps games alive
minus-squareDragonTypeWyvern@literature.cafelinkfedilinkEnglisharrow-up1·1 year agoSkyrim sold between 15-20% of its copies on PC on release. Modding support built the franchise fanbase, but it’s not why normies play Skyrim.
minus-squareLadyLikesSpiders@lemmy.mllinkfedilinkEnglisharrow-up3·1 year ago1 in 5 people being mod users is not negiligible
I would agree if we are talking longevity, but it was a success well before modding took off for it
Part of its success IS the longevity it got because modding keeps games alive
Skyrim sold between 15-20% of its copies on PC on release.
Modding support built the franchise fanbase, but it’s not why normies play Skyrim.
1 in 5 people being mod users is not negiligible