formerlytomato@lemmy.sdf.org to Linux Gaming@lemmy.worldEnglish · 2 days agoHow is GOG Galaxy Still Not On Linux?notthesolution.substack.comexternal-linkmessage-square98fedilinkarrow-up1522arrow-down17
arrow-up1515arrow-down1external-linkHow is GOG Galaxy Still Not On Linux?notthesolution.substack.comformerlytomato@lemmy.sdf.org to Linux Gaming@lemmy.worldEnglish · 2 days agomessage-square98fedilink
minus-squareiusearchbtw@lemm.eelinkfedilinkEnglisharrow-up4·edit-22 days agoheroic has no download throttling, very annoying for shared/shitty networks and large games
minus-squareokamiueru@lemmy.worldlinkfedilinkEnglisharrow-up5·edit-21 day agoIf you’re on Linux, you have a lot more options to affect the system. You could try running Heroic Launcher through trickle: https://unix.stackexchange.com/questions/34116/how-can-i-limit-the-bandwidth-used-by-a-process Ideally this would be implemented on the client side, i.e. Heroic Launcher, but there seems to some challenges in making that happen: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/597
minus-squareiusearchbtw@lemm.eelinkfedilinkEnglisharrow-up1·13 hours agobit late to this, but trickle doesn’t work because heroic spawns new downloader processes unaffected by trickle’s limits
minus-squareokamiueru@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-27 hours agoHm, if it spawns some external process, would it be possible to wrap that in a shell script of the same name (and have its dir earlier in PATH), which in turn calls the other one, but through trickle?
minus-squaredreadbeef@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·1 day agoI’d put that as a feature request honestly, they’ll probably add that in at some point
heroic has no download throttling, very annoying for shared/shitty networks and large games
If you’re on Linux, you have a lot more options to affect the system. You could try running Heroic Launcher through
trickle
: https://unix.stackexchange.com/questions/34116/how-can-i-limit-the-bandwidth-used-by-a-processIdeally this would be implemented on the client side, i.e. Heroic Launcher, but there seems to some challenges in making that happen: https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/597
bit late to this, but trickle doesn’t work because heroic spawns new downloader processes unaffected by trickle’s limits
Hm, if it spawns some external process, would it be possible to wrap that in a shell script of the same name (and have its dir earlier in PATH), which in turn calls the other one, but through trickle?
I’d put that as a feature request honestly, they’ll probably add that in at some point