One of the biggest issues that’s plagued the Nintendo Switch since its launch in 2017 is stick drift. In fact, Nintendo faced several lawsuits as a result of the issue, with an ex-repair supervisor previously stating that the workload to fix drifting Joy-Con was “very stressful”.
Now, while we can acknowledge that Nintendo has undoubtedly been working hard behind the scenes to mitigate the issue for the upcoming Switch 2, we’re nevertheless disheartened to confirm that the Joy-Con 2’s joysticks will not be Hall Effect.
Yeah I am done with the Mario console.
Yeah you should switch to PS because their controller has hall effect sticks.
Wait, no they don’t either. Neither does Xbox.
Do those consoles have a history of drifting sticks across all their first party controllers?
Yes. Pretty much every single PS or Xbox controller I’ve ever owned has developed stick drift. I’ve had 3 Elite 1/2 controller replacements and each of them had stick drift (among other faults).
The Xbox ones constantly have issues, even their pro line.
It is nowhere near to as well known and in my circles Xbox controllers are referred to as the ones that never die or break instantly which is a very different issue.
I have a PS5 and have had to repair at least one stick per year on a pair of controllers.
Did you know someone made an online tool for calibrating the sticks for dualshock controllers?
It saves the config on the controller too so it stays when you go back to the PS5.
Just as an option to replacing the sticks again.
You can’t just “calibrate” stick drift away. You can increase the deadzone to hide it, but you lose some control precision and it doesn’t stop the stick drift from getting worse.
Sure. That doesn’t change that’s the name of the tools to everyone else, as steam, Xbox, windows and playstation call it calibrating even if it’s technically not.
Thank you if you were just trying to provide more context for others but it doesn’t feel like that. It’s a temp fix and information I was offering.
Sorry I legitimately took that as you thinking that stick drift could be “fixed” by calibrating the controller, as in the controller would be back to normal.
Yeah you can do a workaround to at least stop the games from registering the drift as input, but I think if you suggest that then you need to make sure people are aware of the loss in precision and that it will make the stick feel unresponsive.
Taking my downvote away.