• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          4 months ago

          You can have souls-like combat without souls-like difficulty. It generally just means that the combat is animation and timing based so your weapon has to connect with the enemy to hit them and once you start the swing, you’re committed to the swing; maybe with a lock-on system to make it easier to hit your target. The combat system in the original game is already somewhat souls-like vs morrowind’s, which is dice roll-based.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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              4 months ago

              it feels to me like the hate comes from outsiders who weren’t long-term fans and what the series to be what it’s not.

              Literally a fan since Arena: The series went from swinging at something point blank and only hitting it when the dice rolls behind the scene said you did, to just always hitting. It still feels just as cheap and crappy. Especially compared to literally every other action game in existence.

              At least Arena and Daggerfall had you move your mouse around to swing, similar to M&B, or Chivalry do today.