The easiest to get past all the NAT (or weirder networking) is to just have everyone connect to a server and pass the data through the right connection. It’s quick and dirty, but you can do your routing on the application layer
I’m not sure that’s what they are doing, but it makes sense based on the details I’ve seen
Not really… Think networking, not gameplay
The easiest to get past all the NAT (or weirder networking) is to just have everyone connect to a server and pass the data through the right connection. It’s quick and dirty, but you can do your routing on the application layer
I’m not sure that’s what they are doing, but it makes sense based on the details I’ve seen