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muell@lemmings.world to Godot@programming.dev · 15 days ago

Why is the negative Z-axis considered to be facing forward in Godot?

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Why is the negative Z-axis considered to be facing forward in Godot?

muell@lemmings.world to Godot@programming.dev · 15 days ago
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  • erytau@programming.dev
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    15 days ago

    Because, uh… we here in the 3D world like a little bit of pain.

    xyz in 3d software

    • DriftingLynx@lemmy.ca
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      7 days ago

      Without suffering, there is no art.

    • muell@lemmings.worldOP
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      15 days ago

      Great chart, thanks for sharing this.

    • andrewth09@lemmy.world
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      15 days ago

      I haven’t done CAD/3D modeling in years. I hate this chart. Great chart, thanks for sharing.

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