Perhaps AMD could convince game developers/publishers to spend some time learning optimisation. Many of the popular games I’ve seen in the past 5 years have been embarrassingly bad at working with RAM and storage specs that were considered massive until relatively recently. The techniques for doing this well have existed for generations.
Perhaps AMD could convince game developers/publishers to spend some time learning optimisation. Many of the popular games I’ve seen in the past 5 years have been embarrassingly bad at working with RAM and storage specs that were considered massive until relatively recently. The techniques for doing this well have existed for generations.
Was about to comment about this. The problem isn’t a lack of beefier components but a lack of interest in efficient use of available resources.