nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoGabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'www.pcgamer.comexternal-linkmessage-square177fedilinkarrow-up11.34Karrow-down126
arrow-up11.31Karrow-down1external-linkGabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square177fedilink
minus-squareIndefiniteBen@leminal.spacelinkfedilinkEnglisharrow-up3·1 year agoI think a big difference with both is that they’re not big multiplayer titles that are looking to make money with cosmetics. If a multiplayer focused game is shit at launch, it won’t get a good user base and then it’s as good as dead.
minus-squareFunctionFn@feddit.nllinkfedilinkEnglisharrow-up3·1 year agoBoth Destiny and Destiny 2 had really poor launches. Then they cleaned up their act and we’re very successful and had thriving playerbases. Light fall and this past year notwithstanding…
minus-squareFunctionFn@feddit.nllinkfedilinkEnglisharrow-up3·1 year agoDestiny 2’s been a real roller coaster. Forsaken was the best it ever was, so you haven’t missed much imo.
I think a big difference with both is that they’re not big multiplayer titles that are looking to make money with cosmetics.
If a multiplayer focused game is shit at launch, it won’t get a good user base and then it’s as good as dead.
Both Destiny and Destiny 2 had really poor launches. Then they cleaned up their act and we’re very successful and had thriving playerbases. Light fall and this past year notwithstanding…
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Destiny 2’s been a real roller coaster. Forsaken was the best it ever was, so you haven’t missed much imo.