• hitmyspot@aussie.zone
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    13 hours ago

    Yeah, even look at Sony. Recent franchises include a genetically modified clone orphan living in a land of sentient machines with vivid colours.

    A father daughter love story told in the time of a zombie apocalypse. (Recent is doing a lot of lifting, lol,)

    A samurai warrior, believed dead in a beautiful version of Japan, who sues the wind for direction. Here it’s more the art direction.

    Older hits, instead of using cars, used floating race pods. Some told stories using forward and back through time to allow a player and their inner soul/ghost explore areas differently. Others has you play as a set of androids staring to become sentient and making decisions for or against their programming, for their or others benefit.

    The quirkiness has always been there. There is also lots of generic stuff and copied stuff. Wherever art and business collide, that’s always the case.

    • vividspecter@aussie.zone
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      9 hours ago

      These are quirky in terms of plot but not so much in terms of gameplay (at least your modern examples). That’s fine to a point but I’d like to see a bit more variety.

      • hitmyspot@aussie.zone
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        9 hours ago

        Yeah, I’d agree with that. However, they are also creative or adventurous with graphics and art direction.