I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
That is what it means, to sell content. That is what actual expansions are. This song-and-dance where you have the whole game, but you’re not allowed to really have the whole game, is inseparable from everything you would call predatory. It’s only a matter of degrees.
One of the several alternatives you’ve repeatedly ignored is that these additions can be added to the game people already bought. Surprisingly, this does not involve slave labor for artists, because games that stay popular keep selling more copies. Do they make as much money? No. But it turns out maximum corporate revenue is not a guideline for ethics.
It is not inseparable from predatory, because it is not predatory to begin with.
The idea that they should just make all DLC free is not a viable alternative.
‘This is the gentle end of a spectrum where the far end is clearly predatory.’ ‘So this is predatory?’
Fucking aggravating.
Is DBFZ predatory or not?
Doesn’t seem to be.
The business model’s still intolerable.
Can you grasp that distinction?