don’t matter to me. procedurally generated, AI generated, hand curated. it’s all the same imo.
is the game itself fun? is the story good? are the game mechanics fun? that’s what matters to me more then how the level gets built. granted you don’t wanna see copy/paste nonstop, that would be kinda annoying but still goes back to the game as a whole…is it fun
take Morgenstern for example, they do it. levels are kinda bleh, but I’m not there for the level specifically, I’m there for the gameplay, monsters and the loot!
don’t matter to me. procedurally generated, AI generated, hand curated. it’s all the same imo.
is the game itself fun? is the story good? are the game mechanics fun? that’s what matters to me more then how the level gets built. granted you don’t wanna see copy/paste nonstop, that would be kinda annoying but still goes back to the game as a whole…is it fun
take Morgenstern for example, they do it. levels are kinda bleh, but I’m not there for the level specifically, I’m there for the gameplay, monsters and the loot!
It’s all the same? A puzzle dungeon from Zelda could never be generated with the algorithms we have now.
the same in the sense of fun.
That’s how I felt about Shadow Warrior 2