cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · vor 1 JahrWhat do you think of procedurally generated dungeons?message-squaremessage-square38linkfedilinkarrow-up157arrow-down12
arrow-up155arrow-down1message-squareWhat do you think of procedurally generated dungeons?cloudless@piefed.social to Patient Gamers@sh.itjust.worksEnglish · vor 1 Jahrmessage-square38linkfedilink
minus-squareRedkey@programming.devlinkfedilinkarrow-up5·vor 1 JahrI think that like a great many game mechanics, the fact that it’s been done badly many times doesn’t mean that it can’t be done well.
I think that like a great many game mechanics, the fact that it’s been done badly many times doesn’t mean that it can’t be done well.