The NES version is one of the greatest titles of all time. The DOS version? Decidedly not.

It starts like a bait-and-switch. You see the name Ninja Gaiden—and your brain lights up with nostalgia: the cinematic cutscenes, the frantic wall-jumping, that savage, surgical difficulty.

But this? This is something else entirely. A freak of nature. A shadow of a shadow. Like someone described the original game to a committee over a bad phone connection, and the committee was made up of interns with insomnia and a shared allergy to fun.

Made by Hi-Tech Expressions—a company whose entire business model seemed to be “take beloved franchises and make them worse for DOS”—this port wasn’t so much developed as it was extruded. They didn’t craft games. They manufactured obligations. And what they slapped together here was less a port than a low-rent hallucination of the arcade version, which itself was already the dumber cousin of the NES masterpiece. So now what we’ve got is a port of a knockoff of a spin-off of a legend. A Xerox of a Xerox with ketchup on it.

You’re Ryu Hayabusa, allegedly.

You shuffle from left to right like you’re late for work in a pool full of molasses. Your enemies? Identical mime-goons in red jackets, looking like rejected extras from a community theatre production of West Side Story. The punch button makes a noise. Not a satisfying thud—just the PC speaker trying its best to simulate impact and accidentally triggering your fight-or-flight reflex. You’ve got a life bar, but really it’s more of a countdown to when you give up.

Technically, it has graphics. EGA support, sure, if you’re feeling brave. But everything is drawn in migraine-vision. Sprites blend into the background like camouflage designed by a prankster. Choppy scrolling turns the act of walking into an act of protest. The cutscenes? Redrawn from scratch, probably by someone who only heard about the NES cinematics second-hand and thought, “Eh, I’ll just wing it.”

Audio is a crime scene. The entire soundtrack is piped through the PC speaker, which is like asking a kazoo to perform Beethoven. Every track is a remix in the same way banging two forks together is a remix of jazz. Worse still, the wrong songs often play in the wrong places.

Compatibility is its own boss fight. The game only runs properly on a CPU slower than time itself—an 8086. Try it on anything faster, and it plays at hyperspeed like someone sat on the fast-forward button. Unless you’re lucky enough to own a Tandy 1000—and if you are, bless your vintage heart—you’ll spend more time configuring slowdown utilities than actually playing. Assuming you even get that far.

Even the disks were garbage. Cheap floppies that degraded like bread in the sun. The physical media was actively trying to forget it existed.

Yes, they included environmental interaction. Throw an enemy into a phone booth and it explodes. Because… why not? But the animations are stiffer than taxidermy. You can’t tell if that pixel smear is a dude, a trash can, or your own disappointment rendered in 16 colors.

Critics tried to be diplomatic. Players didn’t. One called it “a slap in the face.” Another said “avoid it like the plague”—which is putting it gently. This isn’t just a bad game. It’s an experiment in how low expectations can go before they punch through the floor. It’s a warning label masquerading as software. Proof that even iconic franchises can be fed through a woodchipper if you give the license to the wrong team.

It belongs in a museum, sure. But only in the kind of museum that’s attached to a condemned strip mall. With a flickering light. And carpet that smells like old ketchup.

This is not Ninja Gaiden.

This is Ninja Gaiden’t.

  • zod000@lemmy.ml
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    23 hours ago

    I don’t feel that those ports, or this Ninja Gaiden one, were horrible or “mistakes” (I owned this game and Megaman 3 for DOS). The PCs at the time didn’t have the specialized hardware to do smooth side scrolling, and John Carmack and crew’s novel way to do it without the hardware was still their secret. It was honestly the best side scrolling game you’d find on PC despite the jank.

    • atomicpoet@lemmy.worldOP
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      19 hours ago

      I’ve played many games from the era. There were quite a few DOS games that had much smoother scrolling even if there wasn’t specialized hardware for it. Thexder, made in 1988, is a good example of this:

      https://www.youtube.com/watch?v=WwHKg2aUB0I

      The truth is, a good many Japanese games that were converted to DOS just weren’t very good.

      There were exceptions, though. SEGA games tended to be excellent. And I have to say that anything by Nihon Falcom was amazing – to this day, Sorcerian is a standout on DOS.

      • zod000@lemmy.ml
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        18 hours ago

        Come to think of it, I think it was parallax scrolling that Id Software figured out that hadn’t been done properly before. I had never encountered any of the Japanese DOS games in the DOS days. I imagine there just wasn’t distribution of then in the US I guess. I would have loved to see some Nihon Falcom games.

        • atomicpoet@lemmy.worldOP
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          18 hours ago

          Both Thexder and Sorcerian were distributed by Sierra.

          Thexder, in particular, was quite popular—got a Western-only sequel called Thexder 95 that was a showcase for Windows 95:

          https://youtu.be/iI_qGdgybmU

          It’s still playable on modern Windows.

          As for Japanese games, they’re largely hit or miss on DOS. If it’s a Capcom or Konami game—it’s probably terrible. SEGA is good.

          I think the game that really humiliated Capcom was the DOS port of Street Fighter II. In the early 90s, a bunch of Koreans made their own unofficial port and it shamed the official port.

          This might explain why Super Street Fighter II for DOS was so much better.

          • zod000@lemmy.ml
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            18 hours ago

            Interesting, I never saw either Thexder or Socerian in local stores at the time, nor I had even heard of them. It doesn’t look like GOG has them listed, but I’ll keep an eye out so I can possibly give them a try.

              • zod000@lemmy.ml
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                17 hours ago

                I oddly enough do have a working floppy drive, but that doesn’t seem like a solid solution lol.