I must be living in some parallel dimension where unstable 30 FPS was the standard through nearly the entire previous console generation, even in non-open world games, which was still an upgrade from PS360 days. I wished I lived in your time continuum though.
Current gen is a big improvement as to what’s expected and what’s delivered on 60FPS front. I really doubt 60FPS can be squeezed in GTA6 even from PS5 Pro given how it looks in trailers. I do hope that 40FPS performance modes become more common though, it’s way more achievable and still quite responsive.
With the amount of ray-traced reflections in the game, I doubt the ps5 with the previous gen amd gpu can even hit 40fps with a 1440 render resolution. It would probably have to drop to 1080 or less. It’s definitely going to be game that will be best played on pc.
I must be living in some parallel dimension where unstable 30 FPS was the standard through nearly the entire previous console generation, even in non-open world games, which was still an upgrade from PS360 days. I wished I lived in your time continuum though.
Isn’t GTA6 targeting 30fps for the base PS5?
Current gen is a big improvement as to what’s expected and what’s delivered on 60FPS front. I really doubt 60FPS can be squeezed in GTA6 even from PS5 Pro given how it looks in trailers. I do hope that 40FPS performance modes become more common though, it’s way more achievable and still quite responsive.
With the amount of ray-traced reflections in the game, I doubt the ps5 with the previous gen amd gpu can even hit 40fps with a 1440 render resolution. It would probably have to drop to 1080 or less. It’s definitely going to be game that will be best played on pc.
I really hope not. Though in saying that, I’ll probably wait for the PC drop anyways.