• dangblingus@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    7
    ·
    11 months ago

    In certain instances during gameplay, having a scrolling 16:9 perspective will ruin puzzles and progression that hinges on the discrete screens of the original world map.

    • caseyweederman@lemmy.ca
      link
      fedilink
      English
      arrow-up
      6
      ·
      11 months ago

      You’re correct. From playing, I was pleased to see that secret rooms (specifically the bombable wall in Tail Cave hiding a room with a secret seashell) was thoughtfully obscured.
      It was interesting to see that Kaepora Gaebora fades out after a certain distance as opposed to flying in that direction forever, and I did occasionally notice the odd visual stutter when distant “rooms” repopulate with monsters.
      A lot of care went into this remake.