Update 2.2 is here! - New level "Dash" - New game mode: Swing - New game type: Platformer - 4 new Platformer levels - New collectable: Moons - Over 700 new icons - Over 100 new achievements - Add sound effects to levels with SFX Library - New Music Library - 9999 groups and colors - Shader Effects - Particle Editor - Camera Controls - Keyframe and Auto-Build system - Gradient, Area, Rotate Gameplay, Scale, Random, and over 80 other new triggers - Lots of editor improvements: Increased scaling,...
New level “Dash”
New game mode: Swing
New game type: Platformer
4 new Platformer levels
New collectable: Moons
Over 700 new icons
Over 100 new achievements
Add sound effects to levels with SFX Library
New Music Library
9999 groups and colors
Shader Effects
Particle Editor
Camera Controls
Keyframe and Auto-Build system
Gradient, Area, Rotate Gameplay, Scale, Random, and over 80 other new triggers
Lots of editor improvements: Increased scaling, layer locking, color hex inputs, trigger precision, and more
I had come to assume this update would never come. I always found it so odd the 6 year old last update was to prepare for a an update that never came. I wonder why the developer waited 6 years on a single massive update instead of… well just not doing that.
I had come to assume this update would never come. I always found it so odd the 6 year old last update was to prepare for a an update that never came. I wonder why the developer waited 6 years on a single massive update instead of… well just not doing that.
Scope creep. The developer keep adding features to the game, including a whole new game type. The game is twice as big as it was before the update.
He’s also developing the game solo, with little help from a couple volunteers. I’m not sure why he refuses to hire people.