Why don’t all games do this? it would make loading so much faster!
Link to the original post on Reddit.
Funny thing is, that usually works for emulators. Makes you feel like you’re pressing “Skip” but for the loading screen
Yes, I always toggle fast forward on loading screens!
I’m so used to this that sometimes I even instinctively try to toggle it on in non-emulated games 😅
But then you’re speeding up the emulator itself, not the game - it’s like the game is running on better hardware while the button is pressed.
What does this do?
Speeds up loading by 1000x (but not really, because it’s a joke)
https://docs.godotengine.org/en/stable/classes/class_engine.html#class-engine-property-time-scale
Thanks! Good joke, I guess! 🙂
I know nothing, but it looks like they’re trying to set game speed to 1000x before loading a level.
The (obviously facetious) implication being that it would speed up load times because everything is running 1000x faster.
@Ludicrous0251 @damnthefilibuster yeah, it’s a meme 😁
As much as a meme this is, this is exactly how loading works in Fallout games. There is literally a “fast load” mod you can install that uncaps the engine fps during load then recaps it after.
I initially read this as something useful:
Slow down the update loop thing by 1000x while loading to reduce overhead.
Which seems like a nice thing to do.



