I don’t really care for any of the pawn-related stuff. The game is REALLY clunky when it comes to understand who needs what or how to tell someone what to do. I save scum repeatedly because I told a pawn to build a wall and they somehow killed themself. Or attack this raider, but then they run DIRECTLY thru line of fire, even when I give them a safe path. I save scum in this game more than any other.
I really like the logistics of the game and how the pawns interact with it. Factorio but with idiots who throw temper tantrums. Build 10 of these, gather 1 of these, etc.
Ideology is probably the one I like the least, “Oh a new pawn, better lock them up instantly and force convert them or else everything will turn to shit”
I’m with you on that. The DLCs all feel pretty mediocre compared to the base game. I will still buy the next one at full price, but only because I love the base game so much.
I’m kinda inbetween but more on the side of not liking them. I mean I like the idea of them, but I don’t like how insular they are. You do things specific to the royalty DLC or you do things specific to the ideology DLC but you don’t do ideology things for royalty or vice versa. I would’ve loved to see to see greater integration of systems between the main game, ideology and royalty.
It’s also why I’m not that hyped about a new DLC, because it’s probably going to be another insular DLC.
I’m the opposite. I don’t like any of the dlc. I’ve bought them all and all are boring compared to the base game.
What don’t you like about Ideology, out of curiosity? I can understand Royalty / Biotech, but I love Ideology
I don’t really care for any of the pawn-related stuff. The game is REALLY clunky when it comes to understand who needs what or how to tell someone what to do. I save scum repeatedly because I told a pawn to build a wall and they somehow killed themself. Or attack this raider, but then they run DIRECTLY thru line of fire, even when I give them a safe path. I save scum in this game more than any other.
I really like the logistics of the game and how the pawns interact with it. Factorio but with idiots who throw temper tantrums. Build 10 of these, gather 1 of these, etc.
Ideology is probably the one I like the least, “Oh a new pawn, better lock them up instantly and force convert them or else everything will turn to shit”
One of us one of us
I’m with you on that. The DLCs all feel pretty mediocre compared to the base game. I will still buy the next one at full price, but only because I love the base game so much.
I’m kinda inbetween but more on the side of not liking them. I mean I like the idea of them, but I don’t like how insular they are. You do things specific to the royalty DLC or you do things specific to the ideology DLC but you don’t do ideology things for royalty or vice versa. I would’ve loved to see to see greater integration of systems between the main game, ideology and royalty.
It’s also why I’m not that hyped about a new DLC, because it’s probably going to be another insular DLC.
I have the base game and I’ve yet to exhaust all the mod options