• teegus@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    17
    ·
    8 months ago

    They are saying: do the most important bits first, so that if you run out of time, you still have the important parts in place.

    • gerryflap@feddit.nl
      link
      fedilink
      English
      arrow-up
      6
      ·
      8 months ago

      This also goes for many things in general, not just gamedev. I used to be a teaching assistant at the University that I was studying at, and this was the main thing people seemed to get wrong in their projects. Instead of going for the basics and building from there, they just went for all the fancy cool features, or the most optimal algorithm. Then, when the deadline inevitably came around, they would have basically nothing working correctly. Sometimes I even warned them, and yet it still went wrong.