"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
It’s too bad they didn’t have nine years to think of something.
If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?
I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.
It’s too bad they didn’t have nine years to think of something.
If you have 9 years to make a game and can’t figure out how to make it fun until the last year (bethsoft devs have said this happened) what are you even doing making games?
I would love to have a job where I could spend a decade saying “I don’t know what to do” and still get paid.