On Friday, AMD Chief Architect of Gaming Solutions Frank Azor said that if Bethesda wanted to implement rival Nvidia's DLSS upscaling technology in its upcoming RPG Starfield,...
AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined
The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn’t the same thing as your GPU being able to sustain that bigger number through actual performance.
The question is do I care? Yes these are technically not real frames but if I dont see the difference why does it matter. I personally don’t care as long as the frames look good and I have enough of them.
Yeah and that’s what Nvidia is banking on… Literally. People continuing to buy Nvidia GPUs under the idea that it’s a more powerful experience while using tricks and locking features behind closed source BS drives up prices and continues the consumer driven system that screws everyone.
I’m reposting my old comment regarding DLSS frame-gen
If it can help me maintain a more stable FPS that would be a boon. If I’m playing a game with unstable frame rates with a lot of stuttering I usually get a headache after one hour. So if frame gen can help my PC run games at a more stable frame rate, then I’m all for it. The first gen implementation of it may be shitty. But after a couple of generations it can be good.
Look at where DLSS is now, DLSS is objectively shit but since DLSS 2 in some cases it can improve image quality. I game on a 1080p 380hz screen, and when I’m playing games with upscaling like DLSS or FSR, I’ll run the game at 4k and then run the upscaler on performance mode which is basically rendering the game at 1080p. The results are much better than just running native 1080p.
That being said, having a more consistent frame rate will make your experience better. Not having an input lag difference won’t be a problem in single player games, as the difference will be under 100 ms anyway (F1 drivers have 200-300 ms reaction time) so it won’t make too much of a difference.
The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn’t the same thing as your GPU being able to sustain that bigger number through actual performance.
The question is do I care? Yes these are technically not real frames but if I dont see the difference why does it matter. I personally don’t care as long as the frames look good and I have enough of them.
Yeah and that’s what Nvidia is banking on… Literally. People continuing to buy Nvidia GPUs under the idea that it’s a more powerful experience while using tricks and locking features behind closed source BS drives up prices and continues the consumer driven system that screws everyone.
Do fake frames process inputs?
I’m reposting my old comment regarding DLSS frame-gen
That being said, having a more consistent frame rate will make your experience better. Not having an input lag difference won’t be a problem in single player games, as the difference will be under 100 ms anyway (F1 drivers have 200-300 ms reaction time) so it won’t make too much of a difference.