AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined

  • the_q@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    2
    ·
    1 year ago

    The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn’t the same thing as your GPU being able to sustain that bigger number through actual performance.

    • redditReallySucks@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      1 year ago

      The question is do I care? Yes these are technically not real frames but if I dont see the difference why does it matter. I personally don’t care as long as the frames look good and I have enough of them.

      • the_q@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        Yeah and that’s what Nvidia is banking on… Literally. People continuing to buy Nvidia GPUs under the idea that it’s a more powerful experience while using tricks and locking features behind closed source BS drives up prices and continues the consumer driven system that screws everyone.

    • sheogorath@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I’m reposting my old comment regarding DLSS frame-gen

      If it can help me maintain a more stable FPS that would be a boon. If I’m playing a game with unstable frame rates with a lot of stuttering I usually get a headache after one hour. So if frame gen can help my PC run games at a more stable frame rate, then I’m all for it. The first gen implementation of it may be shitty. But after a couple of generations it can be good.

      Look at where DLSS is now, DLSS is objectively shit but since DLSS 2 in some cases it can improve image quality. I game on a 1080p 380hz screen, and when I’m playing games with upscaling like DLSS or FSR, I’ll run the game at 4k and then run the upscaler on performance mode which is basically rendering the game at 1080p. The results are much better than just running native 1080p.

      That being said, having a more consistent frame rate will make your experience better. Not having an input lag difference won’t be a problem in single player games, as the difference will be under 100 ms anyway (F1 drivers have 200-300 ms reaction time) so it won’t make too much of a difference.