Here’s a real-world use case where this difference is noticeable to the average person. We don’t need to render video games at 1000 Hz, but many things that can be rendered with comparatively low GPU power could be made a better experience with it. The real question is whether/when the technology becomes cheap enough to be practical to use in consumer goods.
Here’s a real-world use case where this difference is noticeable to the average person. We don’t need to render video games at 1000 Hz, but many things that can be rendered with comparatively low GPU power could be made a better experience with it. The real question is whether/when the technology becomes cheap enough to be practical to use in consumer goods.