• Neato@ttrpg.network
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    2 months ago

    Fun fact: video games stop rendering everything the player isn’t looking at. That NPC right behind you that’s following you around? Not rendered until you look at it. There’s also a common technique where scenes at a great distance are rendered with fewer polygons (detail) because the player can’t perceive the full detail.

    In this case, we assume the girlfriend is both far away (out of town) and yet still observing the OP (rendered at all).

    She’s watching you!

    • Toribor@corndog.social
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      2 months ago

      Barely-related tangent, but in Breath of the Wild enemy archers have a much reduced chance to hit you when they aren’t within camera view. I thought it was a weird artifact of culling assets but I’m pretty sure it is actually an intentional difficulty decision to help warn players there is danger without them getting damaged by something they can’t see. It’s not impossible to get hit when not looking at enemies (maybe 1/10 hit?) but I figured out I could run out into an area, point the camera at the ground and basically not take damage from archers. Kind of fun.

  • morgunkorn@discuss.tchncs.de
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    2 months ago

    If you’re curious, this dessert is made with a silicon mold designed by a Ukrainian Pastry Chef named Dinara Kasko. She comes from Kharkiv and had to flee Ukraine when the war broke out. She was for a time in London and is now in Los Angeles.

    Her Apple cake recipe has a chocolate sponge cake, a caramel cream cheese layer, a nutty crunchy layer, an apple compote layer and it is encased in a cream cheese mousse.

    The velvet effect is obtained by freezing the cake completely at very low temperature and then spraying molten white chocolate and cocoa butter with food coloring, using an air spray. The temperature difference makes the drops freeze instantly when coming into contact with the surface.

  • Ekky@sopuli.xyz
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    2 months ago

    Rendering issues are just a minor inconvenience, the real horror starts when your chunk is offloaded and you get sent to the void.