“After dozens of hours on just Steam Deck, Starfield feels good in some parts, but really struggles in the bigger cities. Turning everything to low and enabling FSR2 is basically the only way to play it right now on Valve’s handheld, and even that drops to 20fps often in the first major city (New Atlantis). The game itself can look very good on the device screen in many parts, but it is very CPU-heavy right now. This has been tested after the day one patch as well.”

  • Mars@beehaw.org
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    1 year ago

    It’s not (only) a port thing. The game is 30fps locked in every platform.

    Doom was 35fps hardcode locked. Could not go above that. Not a port. There are always compromises, and sometimes they are in frame rate.

    And, in another order of things, what do you get from 60fps Europa Universalis? 60fps is a cool metric for the usually available monitors and TVs, and I love having at least that in most games. But in many games 30fps and 60fps are the same with a somewhat jumpier mouse cursor. And they are usually the most PC games of them all.

    Would I play 30fps Devil May Cry? I don’t think I could if I wanted. Would I play Baldur’s Gate 3 at 24fps? Doesn’t really make that much of a difference in most of the gameplay. Would it be cool to play BG3 at 120fps? Yeah, but my computer is ancient and the deck does not have that kind of power.

    I can’t play Deathloop for example. 30fps first person games are really hard in my eyes. The camera movement and input lag are too much.

    • conciselyverbose@kbin.social
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      1 year ago

      It doesn’t matter. 30FPS is a technically bad game if it’s literally flawless in every other aspect.

      It’s one thing to say “the switch is such shit that that’s all we can handle” and ship it without limitations, but there is no game where it isn’t a significant limitation. It’s not suddenly OK just because your actions aren’t in real time.

      • Mars@beehaw.org
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        1 year ago

        What I’m saying it’s that for many games and for many gamers it does not matter, and you can in fact play the game even if it goes bellow 30fps in the deck. But if you need a mouse for clicking “Start Adventure” you can’t play it without doing some hop jumping on your part.

        So, for the Deck Verified badge

        • Frame rate is not important (it’s a subjective opinion if 30fps, 40fps or 60fps are needed and for what percentage of the play time is acceptable to go bellow.
        • Game can be played with gamepad is important (objetive. If you need extra hardware you need to know it)
        • Game will launch is important (objetive. Non launching games can’t be played)
        • Game text can be read is important (objetive. Most games have text that you need to read to actually play them)

        In my opinion expecting the badge to mean any other thing than what Valve means with it will be an exercise in frustration on your part.

        “Technically good” or “Technically bad” are not the benchmarks for the label. Maybe you should look for that in another place?