You’re right, I should specify. I’m thinking more in terms of flagship games. Mario has always been big and adaptive over game generations, but there have been a lot of different stretches of time where other major Nintendo games felt miles behind contemporary titles on other platforms, if they were made at all. Recent years have been a lot better, and there have been performance improvements. I guess you could say it is an extension of the IP issue, with titles going through a sort of dark stretch. Starfox, Metroid, and even Legend of Zelda have had that. Innovation was the wrong word to pick.
Slow to innovate is an odd claim to sling at Nintendo. But they’re aggressively protective of their IP, absolutely.
You’re right, I should specify. I’m thinking more in terms of flagship games. Mario has always been big and adaptive over game generations, but there have been a lot of different stretches of time where other major Nintendo games felt miles behind contemporary titles on other platforms, if they were made at all. Recent years have been a lot better, and there have been performance improvements. I guess you could say it is an extension of the IP issue, with titles going through a sort of dark stretch. Starfox, Metroid, and even Legend of Zelda have had that. Innovation was the wrong word to pick.