Unity has changed its pricing model, and game developers are pissed off::Unity has announced that starting on January 1st, 2024, it will implement a new pricing model that will charge developers based on how many times a game was installed.

  • Elderos@lemmings.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    10 months ago

    Absolutely not.

    You don’t pay a dime until your game sells for 200k per year, at which point your quickly forced to go pro. It is not then until the 1M mark that you owe money. It is right there on the pricing page, did you read it?

      • Elderos@lemmings.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        edit-2
        10 months ago

        Installs don’t matter until you make 200k dollars per year, or over a million dollars on pro. I am not sure how I could be more clear.

          • Elderos@lemmings.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            10 months ago

            What? The revenue threshold is mentionned over and over again, there is even a table with the revenue brackets. The info is right there, in the article and in the Unity blog post. Are you so addicted to outrage that you won’t even get your basic facts right? I am done here.