I still think its a terrible idea to start a new project in unity, but for developers who are too far into a project to reasonably switch without spending a lot of time or money (like Ultrakill or Silksong), this is good as it means they can finish their games without having to worry about a passive income loss which could put them out of business.
I still think its a terrible idea to start a new project in unity, but for developers who are too far into a project to reasonably switch without spending a lot of time or money (like Ultrakill or Silksong), this is good as it means they can finish their games without having to worry about a passive income loss which could put them out of business.