I personally always dislike it, too.
There are two reasons you might want to do this as a dev, of course. One of them I feel kinda half-asses your design, if you don’t want to get a threat or failure during gameplay to get into the way of your storypacing, just make a visual novel. Or at least something like SOMA, Amnesia or Still Wakes The Deep.
Or alternatively, if you want to make a game explicitly made for children that’s okay, but then also do the marketing a bit more kid-centric IMO. I dunno, maybe this one is actually genuinely meant for children, but some of the humor and writing doesn’t feel that way if I’m honest. Princess Peach does this more thoroughly: It is the same “handholding 100% of the time”, but it’s also very obviously meant to be played primarily by relatively small children!
Ah yes Kotaku, who’s activist openly try to destroy games with Sweet Baby Inc. and their dogshit woke agenda.
This site needs to die, same as IGN aka Kotaku 2. Nobody wants them, nobody needs them and everything is run by worthless activist.
I would say that if you non-jokingly talk like that, you got bigger issues than any specific gaming sites or which consultants are brought in to work on which game.
Brother touch grass I beg of you
Yikes