Frame rate and optimization issues currently leave CS2 anything but playable on Steam Deck, but it appears that Valve is working quickly to fix things.
Of course, I don’t doubt that. But someone with say 500 hours in csgo playing with keyboard mouse will absolutely destroy someone with 500 hours playing with sticks/gyro. But honestly I can’t think of a single streamer or pro that doesn’t use keyboard mouse
Small adjustments from rotating a controller will never be nearly as precise as moving a mouse.
Fast flicking wide turns is going to be far too slow even at the fastest joystick speed, which would screw up aiming in other ways as well
Strafing would be very limited even if you somehow overcame all those issues and were magically a human robot. Your controller can only rotate so much to track the player over a distance.
Joystick movement is simply never as precise as mouse, including with gyro that has a separate slow speed to try and be accurate as possible. Which doing that then means you can’t strafe or quick turn.
Mouse can do it all with significantly less effort, and with a much higher skill ceiling. Which that is what matters if you’re in competitive play. If you’re not trying to be competitive, then fuck it, use whatever is fun.
Gyro aim is very good and can easily compete with a mouse
Not in a game like counter strike with flicking and very precise spray patterns.
Both of those things are easily done with Gyro. You should try it out :D
Of course, I don’t doubt that. But someone with say 500 hours in csgo playing with keyboard mouse will absolutely destroy someone with 500 hours playing with sticks/gyro. But honestly I can’t think of a single streamer or pro that doesn’t use keyboard mouse
Gyro is a nice improvement on joystick gaming, but it sure as hell isn’t even remotely close to mouse aim
My friend plays basically the same on gyro and on mouse, he’s 3-4 ranks below global elite. Why do you think gyro is so much worse?
Yeah I don’t believe that at all
Small adjustments from rotating a controller will never be nearly as precise as moving a mouse.
Fast flicking wide turns is going to be far too slow even at the fastest joystick speed, which would screw up aiming in other ways as well
Strafing would be very limited even if you somehow overcame all those issues and were magically a human robot. Your controller can only rotate so much to track the player over a distance.
Joystick movement is simply never as precise as mouse, including with gyro that has a separate slow speed to try and be accurate as possible. Which doing that then means you can’t strafe or quick turn.
Mouse can do it all with significantly less effort, and with a much higher skill ceiling. Which that is what matters if you’re in competitive play. If you’re not trying to be competitive, then fuck it, use whatever is fun.