Xatolos@reddthat.com to Games@lemmy.worldEnglish · 8 days agoMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comexternal-linkmessage-square220fedilinkarrow-up1452arrow-down144cross-posted to: gaming@beehaw.org
arrow-up1408arrow-down1external-linkMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comXatolos@reddthat.com to Games@lemmy.worldEnglish · 8 days agomessage-square220fedilinkcross-posted to: gaming@beehaw.org
minus-squareNexy@lemmy.sdf.orglinkfedilinkEnglisharrow-up12arrow-down3·7 days agoWhat!? Why the games don’t just run locally
minus-squaremojofrododojo@lemmy.worldlinkfedilinkEnglisharrow-up51·7 days agothey’re streaming world data. I shudder to think about the size of the entire dataset.
minus-squareorangeboats@lemmy.worldlinkfedilinkEnglisharrow-up6·7 days agoAre the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.
minus-squarecimmerian@lemmy.worldlinkfedilinkEnglisharrow-up3·6 days agoFrom what I’ve heard, yes. They’re storing data in cache for frequently charted areas
What!? Why the games don’t just run locally
they’re streaming world data. I shudder to think about the size of the entire dataset.
Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.
From what I’ve heard, yes. They’re storing data in cache for frequently charted areas