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Joined 1 year ago
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Cake day: August 7th, 2023

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  • requires going through the desktop interface to install them, if they use another launcher you have to set up that, frequently some trial and error

    Valve does pre-compilation of shaders. That only works for native Steam titles, and it can be the difference between a game being playable and a stuttery mess, especially for more graphically intense titles

    there are also hardcoded patches in Proton that look for the SteamID of the game to apply them. Those also won’t have those fixes applied when adding them as non-Steam games.

    How is any of this the fault of the World of Goo devs? How come Valve shouldn’t be expected to implement features to make these things simpler/work?










  • I’d agree that’s annoying yes, but it’s free. There comes a point where the amount of free users upgrading to premium isn’t enough, so they’re left with either changing the free service to boost that number or remove free as it likely loses them money. I’d agree that it’s shitty yea, but the free product is meant to be a preview to entice premium subscriptions. If they aren’t getting enough upgrades, something has to change (in their view)


  • So are limited free demos a shitty method because you then have to pay to get the full experience? I don’t understand why people are so upset that the free experience gets worse, economically it makes sense and any company would do it. They do not need to offer a free service at all, but they do it to help cultivate a premium user base. It’s pretty consumer friendly they offer a free version to let you make sure you want to use Spotify before you pay. I just don’t think offering a free product to entice paying for the full thing is a “shitty method”.




  • I’m thankful my grocery stores have a mute button for self checkout. It makes for a much less stressful experience, I don’t know why they have it narrate so much junk.

    As for your issues with the inability to remove things, I do know the trick. (I can’t speak for non-us self check out kiosks) As someone who worked as an attendant for the kiosks, the main cause of setting off the thing is picking your bag up before the scale has settled. The scale isn’t just checking that the weight has increased by a certain amount, it’s also waiting to make sure the weight is balanced. The issue with that, is the intuitive thing to do when your bag is full is immediately put it in your cart to make space. So the best thing to do is put your item in, wait a few seconds then you’re set to move the bag. With the small things not registering, could be uncalibrated scales. I have never ran into the multiply issue, as the ones I’ve all been to have scan guns and you can just shoot the barcode a bunch.