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Joined 1 year ago
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Cake day: August 13th, 2023

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  • It’s a weird visual bug. The only solution to remove it (so far) is by using console commands. Open the console, click on the asteroid, then type disable on the console.

    I was already disappointed with the unimmersive the space travel is in the game, and this bug just added itself to the list of disappointments.

    Some technical notes: When I looked at the asteroids using the console, I expected them to be STATIC Objects; they were actually something called CONST iirc. Just some fun facts.


  • I also hate the ship launch and landing loading screens. The exiting and entering loading for ships are justifiable as ship interiors are customizable and are unloaded for performance. The problem is, loading screens still adds up. For example:

    spoiler

    The rescue Barrett quest is a recent quest I did that illustrates this. From the lodge, you can probably fast travel to the mining outpost directly? (Haven’t tested fast travel in interiors), so that’s +1 loading screen. Then you exit your ship (+1 loading screen). Talk to Lin, and enter one of the buildings to check the comms relay thingy (+1 loading screen). Find three power cells, one inside the comms relay building, one outside (+1), and the last one in another building (+1). You exit that other building, (+1), enter the comms relay building (+1), fix the relay, exit the comms relay building (+1), talk to Lin. At this point we’ve had 8 loading screens, and this is like 1/3rd into the quest.

    All in all, it feels like a series of interiors and set pieces connected by loading screens, not a series of interiors and set pieces connected by a seamless world. Again, previous titles also had a lot of loading screens, but at least they had a seamless overworld that you can explore without experiencing one loading screen.


  • It’s not that loading screens are slow (I run on SSD), it’s that it’s loading screens everywhere. Want to enter a building? There’s a loading screen for that. Enter your ship? Loading screen. Launch to orbit? Loading. Travel to another planet’s orbit? Loading. Land on a planet? Oh loading, again.

    At least in Skyrim and Fallout 4, you can have a seamless overworld experience. In Starfield, it’s all loading screens.



  • The Starship launch of April 20 was a test for the BFR (Big Falcon Rocket) and Starship. It was considered a major success as it was able to launch off the rocket pad with no major issues (some of the engines did fail on the first stage but the Launch Vehicle was able to continue). One thing to note is the current test of Starship was to launch and possibly test proper separation (which this launch failed iirc). It was never meant to go and complete a full orbit. This launch was the first test of the entire system (BFR and Starship together), so it acts more of “how far can we go with our current progress?”

    Almost all unmanned rockets have a faliure mode of exploding, but this is usually done above a safe area. A bunch of debris falling down is a lot safer than a whole Rocket, loaded with explosive fuel. Starship had exploded above the Gulf of Mexico, far away from any pockets of civilization. Keep in mind, to do this launch, they would have to had clearance from government agencies (not sure which one specifically, probably NASA?) to perform said launch.

    I guess one major criticism I have of SpaceX’s trial and error method is that it does cause more environmental damage than NASA’s method (slower development but leads to less lost of vehicles).

    Take this with a grain of salt, as I am no means an expert, just an Aerospace enthusiast and am going by what I recall.