YES. PLEASE use that time to optimize.
Hopefully Last of Us Part II shares enough of a code base with the PC version of the Part I remaster.
YES. PLEASE use that time to optimize.
Hopefully Last of Us Part II shares enough of a code base with the PC version of the Part I remaster.
Arrrr… I’ve no qualms about bequeathing me trove of ill-begotten e-booty, if ye take my meaning!
Oohhhh!
Nice.
Congrats? I’m actually not familiar with that expression, lol.
Nice!
edit
Dumb question but how come you dont use the iphone for playstation remote play?
So Majestic.
What camera or phone was it captured with?
For what it’s worth, I doubt these videos were “viewed” millions of times. X tracks a 1-second automatic playback as a view, such as when someone slowly scrolls past on their feed. Every other service typically counts that as an impression.
Aren’t they really paying for a dev license and support? Can they develop for the apple vision without the device?
edit
Nevermind. The article suggests the strap is a development “accelerator”. :/
That’s the real headline right there. This is huge news, and hopefully opens the door (or re-opens?) to eventually opening up Apple’s ecosystem.
I understand the merits of Apple’s case with Epic and why Apple prevailed, but it still seems like a big part of their market dominance was not properly attributed to their mind share and sheer momentum, and not entirely due to their service and product quality.
Sorry if thats unclear, typing on mobile and will try to expand that thought later.
Yea, eventually the sour smell of garbage overwhelms the sweet taste of member berries.
I think there was some contractual obligation to produce two seasons, the 2nd of which was already in production before season 1 even aired.
The novelty of being one of the first online, somewhat massively multi-player persistent rpg, was very special for 2000-2001, at least for the minimum wage earning, console-only teen that I was.
Did you play it online, and was the community active in GameCube? (Was it cross platform with dreamcast?)
I played the shit out of pso episode1 on DC, but sisnt have access to a credit cards, or funds for that matter, for episode 2.
I must confess I started to google “Forearms UK” thinking it’s some foreign expression I never heard… At which point I was reminded how close ‘I’ and ‘O’ are.
Damn forearms indeed.
It’ll run on Unreal Engine 5 at a cool, cinematic 24-30fps with an exhilarating 85ms input response time and 12fps 1% lows. I can’t wait.
You blocked the blocker and that worked?? Lmao.
Yea, at my job its an uphill battle with automating OneDrive’s maintenance and security. There are consistently new failure types and event IDs that I have to update the event viewer client reports almost as often as I run the audit.
But for personal use, particularly since I’m already so familiar with the service, I can’t say no at that price.
I can only speak to price and compatibility as key values, but I’ve been endeared to OneDrive, specifically from the Office365 family plan.
For about $100 a year (USD), you’re given six Office365 subscriptions that includes 1TB of storage each. A good value even if you don’t care about the office suite itself.
As a bonus OneDrive is supported on iOS and Android for photo backup. I use that to protect some family members’ phones and keep an extra account as added storage for myself.
It’s also handy for streaming and sharing your media: Doesn’t require account registration and has good download rates.
Just remember that with game pass growth, more attention will be put on the xbox ecosystem overall, including the xbox launcher & marketplace app. So I’m not sure games are more likely to go to Steam than before.
Good question. Having not played the PC port myself, I only know that it was addressed by the studio (and/or publisher?), and that people stopped talking about it after a couple months. I personally concluded that the game must’ve been fixed to some degree.