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Cake day: July 8th, 2023

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  • Considering that it skipped the last showcase despite reportedly releasing next year, I don’t have high hopes for that one.

    Wouldn’t be surprised if it was built on the backs of seasonal contractors. Seems like that’s the strategy they have chosen for their other big IPs as well (Forza Motorsport 8 and Halo Infinite).

    It’s incredible that the clowns in charge of the gaming division and responsible for dragging it through the mud for all these years get to keep their job and will probably see an increase in their salaries as well, while the people that lost their jobs because of their incompetence will get nothing but a sad press release from Uncle Phil the HR department.


  • News of Everwild’s cancellation arrives amid more layoffs at Microsoft; the company is reportedly slashing nearly 9,000 jobs as part of new cuts at Microsoft.

    Wow. It was rumored to be a big layoff, but 9,000 is way over any forecast. And this is what? The third so far since Covid? Is there anyone left working for them, at this point? Or is it all seasonal contractors?

    EDIT: turns out that they gutted The Initiative (the supposedly AAAA studio that never released anything), cancelled Everwild, cut 50% of Turn10, 10% of King, and cancelled an unknown number of unannounced games, including one MMO title developed by the TES Online devs.
    What a bloodbath. But hey, at least Phil is safe.



  • The problem at this point is not so much that they don’t have games - they have released plenty in the past few years and most have been received positively.

    The problem is that they released those games too late, and by that point, the ship had already sailed. After a streak of disappointing years with the XOne, they needed strong titles to pair up with XSeries. Instead, they released jack shit for an entire year, and after that the disappointment just grew further with the likes of Halo Infinite, Starfield and the weird vampire game nobody asked for.

    By that point, everyone already got themselves a PS5, a Switch, a gaming PC or a handheld device. Xbox needed to show their fans they believed in their mission and were capable of delivering strong titles on their platform, but everyone saw their releases and said “Meh”.

    The strong titles eventually came, but by that point they had already decided to port them over to the competition to offset the cost, and everyone saw the writing was on the wall for the platform.

    Spencer can go on stage spewing whatever bullshit he wants, but nobody outside of the most diehard Xbox fans believe that the platform has a future - and it’s very hard to convince people to invest on your platform when it’s not certain how many more years it will be supported, and whether your store will remain accessible or shut down a few years down the line.










  • Aielman15@lemmy.worldtoGames@lemmy.worldSteam Deck / Gaming News #20
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    14 days ago

    Congrats on your 20th post! Now onto adding a 0 to that number! :P

    What have you been playing?

    I’ve recently finished Resident Evil 2 Remake for the first time. I’m a longtime RE fan (the original trilogy being one of the earliest gaming memories that I have), and the remake of the first title is one of my favourite games ever, so I was kind of curious to see how the second one would be.

    I’ve never been more torn on a game. The moment-to-moment gameplay is great! The environment is greatly improved from the original, the creatures design is awesome, the horror aspect has been done well, and it mostly doesn’t overstay its welcome. I can see why people enjoyed it so much when it was released.

    As a remake, it fails spectacularly. The story makes no sense, the writing is abysmal and made me hate most of the characters. And of course there’s that thin-veiled misogyny that’s become (unfortunately) fairly common in most recent entries of the franchise. It’s a sad day when a game from the 90s can boast being more progressive than its counterpart from 2019…


  • Ha! I heard of this one, but haven’t been able to try it yet. As a huge fan of old school RE games, it piqued my interest. Thank you for reminding me of it. I shall pick it up as soon as I have some free time.

    I’ll also mention another, even lesser known title: Kabus 22. It’s an old Turkish videogame that’s clearly inspired by classic RE titles. Not very good, but I have a soft spot for games that were developed with more love than knowledge on game design. Also the developer is a really nice dude who re-released the game for free as a thank you to the fans who reached out to him, and that’s such a sick move that I can’t help but have a lot of respect for him.

    There’s a good retrospective in YT about the game here, if anyone’s curious.


  • And Crawford is an incompetent smartass. I honestly don’t know what any TTRPG would have to gain from including him in the team.

    If they hope to chase 5e’s success by following in its footsteps - piss poor adventure modules, nonexistent DM support, unbalanced player options, and a game designer that contradicts himself on Twitter every other post while attempting to explain why he isn’t wrong - then good luck to them, I guess.

    I very much doubt that 5e became the juggernaut that it’s now because of Crawford. If anything, it’s despite of him - mostly because of the free publicity granted by things like Critical Role and Stranger Things, and DnD being the default option for anyone who develops an interest in roleplaying for the first time.







  • Tentatively curious.

    What was shown of the hotel reminds me of REVII. I’m not sure how it ties to Raccoon, aside from the fact that the protagonist is the daughter of a character from Outbreak, but Raccoon City post-nuke is an interesting setting to explore — and regular zombies seem to be a returning enemy? I’m not sure if they are planning to have flashback sequences during the outbreak, or if the zombies will make an appearance in the present day timeline).

    Happy to see a new MC. Ethan was okay-ish but painfully bland, I hope she’ll be more interesting.