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Cake day: June 9th, 2023

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  • I understand. I thought you had a better way of implementing the high jump with different properties, instead of just removing it altogether. To be fair, I’d remove it too and a double jump would probably be my preferred approach!

    I like Mario 64’s triple jump, but I don’t think it’d be a good fit for a colectathon like this. I can’t put to words why I think it’d be different in YL, but I have a feeling that I’d get really annoyed if it asked me to use multi-jumps often to reach specific ledges. I don’t think triple jumps are ever required in Mario games, are they? I doubt YL would ever introduce a move and not flood the levels after that with obstacles that you need to use the move on to progress


  • Thanks for your write up! I never finished the game, it didn’t really pull me in as I expected it to. But on this topic:

    My main gripe is just that they seem to have mapped controls in a retro way for nostalgia reasons and it holds the game back. Rather than triggering the moves organically through context, the left trigger is again used as a face button modifier. Jump with A, high jump with LT+A. Sonar ping with Y, Sonar explosion with LT+Y. They didn’t need to do that but at least the animations are short to trigger so it isn’t too painful.

    How would you have done it? I don’t think I’m against the LT being used in this way. For instance, how would you have implemented a high jump like what they have? Or would you have removed the move entirely?













  • In my first year of university, we had a fun project to make us get used to physics. One of the projects required filming someone throwing a ball upwards, and then using the footage to get the maximum height the ball reached, and doing some simple calculations to get the initial velocity of the ball (if I recall correctly).

    One of the groups that chose that project was having a discussion on a problem they were facing: the ball was clearly moving upwards on one frame, but on the very next frame it was already moving downwards. You couldn’t get the exact apex from any specific frame.

    So one of the guys, bless his heart, gave a suggestion: “what if we played the (already filmed) video in slow motion… And then we filmed the video… And we put that one in slow motion as well? Maybe do that a couple of times?”

    A friend of mine was in that group and he still makes fun of that moment, to this day, over 10 years later. We were studying applied physics.