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Joined 1 year ago
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Cake day: July 12th, 2023

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  • I’m going to go against the grain here and say you should get a Prusa. I had an Ender 3 V2 as my first printer and it was an endless series of headaches with all of the little adjustments and tweaks I needed to make every other print. I nearly gave up the hobby and took a break for about a year because I was so sick of it. Furthermore, an Ender absolutely did not teach me everything there is to know about how 3D printers work, even with all the fiddling.

    Eventually I got an i3 MK3S+ kit. The kit helped me to actually learn everything about what goes on inside a 3D printer. I would recommend staying away from preassembled printers, at least at first. Ever since building it, it’s basically been a fire and forget type of machine, barring routine maintenance and a shorted thermistor that was my own fault. It’s my main workhorse and I now use it to run a small 3D printing business.

    On top of all that, Prusa’s designs are all open-source, their printer profiles are extremely well-tuned using PrusaSlicer, and getting official replacement parts is a breeze. It’s definitely something I would get if you want or need something that can’t have a lot of downtime.

    As for your question regarding PLA, it should be okay, but if you’re really concerned about it, you can get an enclosure to help contain the fumes. I have the official Prusa enclosure with all the add-ons. I think you can get it bundled with a printer for a discount.
















  • Weapons, armor, equipment, upgrades, etc. in single-player games that have effects that have tradeoffs or very niche use-cases are unfun. I can understand it in multiplayer competitive games where balance is important, but effects like “provides 20% more defense versus <specific enemy type>” or “increases range, but decreases damage” just deflate me when I get them in games. If I’m spending time playing a game, I want to earn things that make me objectively better as I progress. Developers of modern games seem waaay to preoccupied with holding back and not allowing things to be “broken” in games where it just doesn’t matter.