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Joined 2 years ago
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Cake day: June 15th, 2023

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  • This person got so so close to the real answer as to why most software today sucks.

    Money.

    Capitalism.

    Line go up - Forever.

    It’s the systems we choose to live in, not the leaders who take advantage of them.

    Really cool software has been coming out all the time for the last decade or so, and then the second it goes public and starts trading stocks, it immediately starts going south. A company, making cool stuff I love, goes public, and I know to immediately start grieving for its death. Money makes all creative endeavors so so much worse. And I truly believe software is a creative pursuit. It’s been hijacked by capitalists to automate every living being on this planet out of work. Right now the list of people truly put out on their ass for good by automation isn’t very big. But we’re accelerating very quickly to a future where nothing fun ever happens again. Useful, functional, problem solving software, from now until forever, will be made and used to kick your ass, stomp you into the dirt, and sell your stupid crying face to anybody who wants to purchase it. Then while we’re at it, it’ll take the things you love to do and do them for you. And then make you pay money just to see it.

    If you want to see and participate in some of the most unique and amazing uses of software engineering in our time, there are so many open source projects that achieve incredible and fun things for absolutely $0

    • Video Game Randomizers
      • And their decomp partners
    • Mod Communities
    • Free Digital Art Programs
    • Open up Github, sort by most Starred projects, and just fuckin scroll until you can’t scroll anymore
      • And even this has been captured. Code made freely for everyone to use, instead being fed to machine learning bullshit. To what end? To fully replace the need for any human to ever write software ever again.

    It’s endless. There are truly too many projects for me to list in one post. I’d spend weeks editing this comment, adding all the coolest things software has done for us and can do for us. But it doesn’t matter. None of it matters. I am 100% confident society and its leaders will abuse the good will, passion, and creativity of many a programmer from now until the end of my life. It’ll do that to every profession. As long as we cling to the idea that we only do work to make profits, as long as the only way we can survive is by making money, this will be our fate.









  • I don’t know how seriously to take this kind of discussion sometimes. I can rationalize that a person can do awful things to people in a fictional setting and it’s not a commentary of who they are as a person. On the other hand I cannot escape the feeling that I am replying to a genuine sadistic monster, based on everything you just said in this post. Forget all of that. Unnecessary commentary when there’s a point I want to make.

    There’s a crucial difference in video games vs more free-form varieties like TTRPGs: You’re on The Rails. Video game RPGs are almost always on the rails. There’s no real sandbox game anywhere. Like there are good attempts, but at the end of the day, any game has programmed expectations for your inputs and what it can output. Video games can’t possibly fathom how deeply evil you could actually get. It would be a developmental and technological nightmare to try programming in all of your awful choices and how they could spiral the narrative. They have to do their best within the limitations of how much could possibly fit in a game. And I’m assuming the game companies also have to take into account the ratings system, and PR. Even if you could play the game any way you want, good AND bad choices, you’re going to get odd looks from people if they know the game allows you to sexually abuse NPCs, or enslave people through extortion. You know what I’m getting at? The real limitation isn’t the technology, even though that’s already a big one. Even in virtual, completely fictional settings, being allowed to play that shit out is wholly monstrous. And I can’t imagine the toll it would take on designers who would be tasked to write it.

    So if you really want all of that and accept the risks, make your own CRPG where you can go all out on Evil. Being critical of developers and designers for not being willing to go as far as your twisted mind can go in a video game is a wild take. Go play in an evil TTRPG campaign if you want to get those kicks. It’s way easier.


  • I approve of this expanded answer. I may have been too ELI5 in my post.

    If the OP has read this far, I’m not telling you to use docker, but you could consider it if you want to store all of your services and their configurations in a backup somewhere on your network so if you have to set up a new raspberry pi for any reason, now it’s a simple sequence of docker commands (or one docker-compose command) to get back up and running. You won’t need to remember how to reinstall all of the dependencies.


  • It’s virtual machines but faster, more configurable with a considerably larger set of automation, and it consumes less computer resources than a traditional VM. Additionally, in software development it helps solve a problem summarized as “works on my machine.” A lot of traditional server creation and management relied on systems that need to be set up perfectly identical every deployment to prevent dumb defects based on whose machine was used to write it on. With Docker, it’s stupid easy to copy the automated configuration from “my machine” to “your machine.” Now everyone, including the production systems, are running from “my machine.” That’s kind of a big deal, even if it could be done in other ways naturally on Linux operating systems. They don’t have the ease of use or the same shareability.

    What you’re doing is perfectly expected. That’s a great way of getting around using Docker. You aren’t forced into using it. It’s just easier for most people