

Coming from the software development side, I interpret this statement a little differently.
I used to work with a team:
- 1 engineering manager whose sole focus was management, developing talent and problem solving around the organization
- 1 very senior engineer who could do the work of 10 ordinary engineers
- 2-3 mid level engineers who could work somewhat independently, as long as they were provided guidance to start
- 1-2 junior engineers who could only handle the most basic tasks and needed hand holding through most projects
Rather than working full tilt, the senior engineer did a lot of work pair programming and helping the juniors develop into better engineers. He accomplished half of what he could, but the team was better for it.
Fifteen years later, no one hired juniors anymore. We hire 1-2 seniors, 2 mid levels and that’s it. Everyone is expected to focus on developing software. No one cares about training or education.
The problem with this is we aren’t backfilling the ranks. If we don’t train juniors, they never become mid levels. Without mid levels, we won’t identify the best to become seniors.
In a world where game development happens on the fringes (indie studios or solo developers), who’s going to hire a junior that can’t contribute meaningfully to the project?
Cartesian geometry makes
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up 🤷🏻♀️