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Joined 2 years ago
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Cake day: August 15th, 2023

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  • I want politics in my feed, though, just specifically not these two doing nothing! I have no idea how a filter like that would even be implemented (other than people just not posting them, lol) but I mean mahgawd.

    Like, I thought about trying to filter out certain bluster-y keywords like “threatens, blasts, tweets, on X” but there are a lot of situations where even a statement can have consequences. I wanna know when minorities get blamed for insane bullshit again, or when nuclear war gets threatened again, or when someone is calling for peace talks again. Tariffs getting delayed for the 80th time is still gonna affect how things are getting priced.

    But this nonsense where Trump say Musk bad, Musk say Trump bad, while neither of them have taken any actions against each other? No funding cuts to Musk companies, no investigations, no arrests. No specific opposition candidates being funded (if this even happens it’ll still be a Republican), no DOGE backpedaling, no changes to Twitter, no re-banning Trump. just fucking god why who the fuck cares about any of the shit theyve said about each other over the last, what? 3 weeks???









  • They do often talk about “it needs to be new,” but for the most part the things they release don’t actually follow that philosophy. Artifact was trying to follow the likes of Hearthstone. CS2 is a glowup of CS:GO. DOTA2, League. Deadlock is the closest they’ve come to something genuinely innovative in at least a decade, but even that is still following on the heels of MOBA/FPS hybrids like OW and Paladins, just taking more elements from MOBAs.

    And the “not caring about money” thing wasn’t true in 2008. They were probably getting to that point around 2012, as Steam began to turn into a money printer and their microtransaction games took off, but that wouldn’t have been until after HL3 had been cancelled at least once. At some point Valve talked about the difficulties in selling Portal 2 (I think it might have been in the dev commentary? Idk it’s been years) and one of the points they bring up was how even a huge success like that game wasn’t living up to their other titles. They tried to implement microtransactions with the co-op mode, but they learned lessons about how that model only worked in bigger multiplayer games. One of the big stories they tell in both the HL1 and HL2 documentaries were the troubles they ran into with funding, and I guarantee they were not looking to repeat those experiences by continuing work on a game that had far less potential for return on investment. Again, that might have changed by 2012, but by then the momentum was already gone.


  • I’m not sure I believe that Valve ran out of ideas for HL3. That’s clearly the image they want to project, and maybe even what they tell themselves, but judging from the ideas they did have for Episode 3 they showcased in that documentary, there was more than enough to justify releasing a game. Certainly there was as much or more new stuff than there was for either EP1 or 2. I think it’s much more likely they simply decided their other projects at the time–CS:GO, DOTA 2, even TF2–had way more moneymaking potential. And I mean, they were right! They made a ton of money off of lootboxes and cosmetics for their multiplayer titles. I don’t think Steam had totally taken over the market yet, so they were hedging their bets on multiplayer microtransactions.

    I dunno. The whole “it needs to be new” philosophy they constantly espouse to hasn’t really been true at least as far back as Portal 2. Even Alyx wasn’t particularly revolutionary as far as VR titles go. Maybe doing that type of design was new to Valve, but the only standout features that distinguishes Alyx from other games are the graphics and the (genuinely very good) grabbity glove object pickup system. Pretty much everything else is several steps behind other VR shooter games in the name of Accessibility™, from movement to weapon selection to the painfully dumb AI.

    They didn’t run out of ideas. The movement FPS genre is alive and well for a reason, even today: there’s lots to be done. They just lost interest in it themselves, and I believe the reason for that is primarily monetary.






  • The key to having fun with the gonarch fight (and other huge chunks of Xen too, like the Gargantua chase and Nihilanth) is to discover that the jump pack is broken and if you hold your crouch key, it tricks the game into thinking you never touched the ground. So you never lose momentum and can infinitely slide around at a thousand miles an hour, boosting your speed every time the jump pack recharges a bar. If you’ve never learned Source airstafing, the wide open first stage of the gonarch fight is a great place to start.

    I do agree the gonarch was changed to be a ridiculous sponge though. Its regular health bar is set a bit too high anyway, but on top of that it’s actually invulnerable through the whole sequence between the first and last stages of the fight. Which would be fine, except they didn’t do anything to communicate that to the player! It still bleeds, it still makes pain noises, and the only way to figure it out is to waste a bunch of time dumping ammo into it. Very silly oversight.




  • the current climate for GPUs is terrible with no relief in sight.

    Not only no relief: it’s gonna get so much worse. Between the buying power of the dollar spiraling into the depths of hell and the tariff war heating up, this might be the last opportunity for a lot of people to buy cards for the foreseeable future. It’ll be years at the very least.

    I was online when the 9070 listings first went live and had to fight not to impulse buy, which I was proud of at first. Then they instantly sold out and the more I think about it, the more I’m starting to regret it lol.

    That’s just my perspective, though. Maybe with Americans no longer buying cards they’ll drop the prices internationally to try to boost sales… but the cynic in me knows they’ll boost prices even further to try to make up the difference.