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Cake day: June 30th, 2023

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  • There are many games where you use the camera constantly. FPS, top down shooters and third person all use the analog sticks more than the face buttons. And I’d argue that’s the bulk of gaming nowadays.

    I also have a pro controller with back buttons which allows me to move the camera more freely while having access to jump without taking my thumb off the stick. You get a lot more flexibility that way.

    The Xbox position of the left analog stick is really uncomfortable for longer gaming sessions when you are used to the PlayStations more natural thumb position.














  • Accessibility is absolutely fine and highly encouraged but they don’t go directly against the core gameplay loop.

    The rhythm game might have been a vague example. They have difficulty sliders but are still on rhythm. That’s the core mechanic, being in rhythm. There’s not a “press whenever you want here’s your participation trophy mode.”

    Arguably adding an easy mode would rip a lot of the core from the souls games. Their purpose is to be difficult. That’s the point. They are made to be a challenge. Majority of other games don’t have good difficulty mechanics besides making the enemies damage sponges. It’s fucking boring.

    Like playing GTA while following traffic laws. You are missing the point.

    A practice mode has been in souls games before like Sekiro. Would be a fair addition for practice but that doesn’t change the core gameplay loop.

    If there are no mountains to climb why bother to challenge yourself?