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Joined 3 years ago
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Cake day: July 4th, 2023

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  • The first one or two bosses are alright, I think. I’m pretty sure you can parry all their attacks. But I can see what you mean, there is definitely a very simple design behind a lot of the bosses in vanilla. None of them were really super fun, but they also weren’t really all that difficult so I guess that’s why I didn’t think too much of it. I died way more to the environment than to any boss, except Isidora. She got my ass like 50 times. Though to be fair I never did the rest of the DLC so there may well be another equally tough boss there.

    But yeah, the game seems to really lean into the whole “virtue of suffering” theme - which works great with the story, world building and vibe and all, it’s just… not necessarily fun.



  • I finished The Drifter yesterday. It took me three weeks to get through a 10-hour game, that tells you a bit about how little I’ve been gaming lately. Anyway.

    Game is absolutely great. 9.9/10, a must-play if you like the genre of point-and-click adventure games, and a game you should seriously consider even if you don’t.

    I’ve already waxed lyrical about it in past weekly threads, so I am not going to repeat myself here. All I can add is that the game does stick the landing.

    From what I have played, this is the most logical puzzle game ever. There were only something like 5 convoluted puzzles over the course of the whole game, and even those did make some sense in retrospect. Besides those five I got stuck on, I was able to figure out the rest of the game without outside help, and everything felt like it was logical and made sense.

    The story is a lot of fun, it was more sci-fi than I expected but I don’t really mind it. It’s a breakneck pulp thriller and it keeps throwing curve balls at you, there is always a twist and turn and you never know what to expect. The writing is super sharp, it’s witty and fun and the dialogue is great. In the latter half there were a couple of voice actors that were only okay, but the rest of the cast is absolutely top shelf and the protagonist especially is great.

    Overall I can’t say enough good things about it. The conclusion is satisfying, the main theme of the OST hitting with its heavy synths at a climactic moment was epic and there is even an emotional arc.

    Play it, it’s fantastic. Even if you don’t like puzzle games, the story and presentation is great, so if you have to look up a few hints or solutions then so what? You’ll have a good time regardless.



  • Sorry for barging in through the door like a Jehovah’s Witness, but if you like these kinds of games you must try The Drifter. I finished it yesterday and it’s the best point-and-click I’ve ever played, may well have ruined the genre for me. It’s an adventure game that actually doesn’t use moon logic. A couple puzzles were a bit convoluted, but even those I felt like actually were based on some logic and made sense.

    Plus it’s a great pulp story with phenomenal voice acting. Can’t recommend it enough. Well anyway, sorry for the interruption, I’ll move on to the next house. Thanks for your time.


  • It’s an inherent problem with having both users and communities on the same instances, and just how humans tend to operate in general in that we automatically gravitate to others and clump together.

    I think it was @rglullis@communick.news who was saying that in an ideal world there would be two types of instances, one for users and one that only served as hosting space for communities. That way you could block or defederate user groups without losing access to entire communities.

    Of course, we’re way past the point where reorganization into a structure like that is feasible. But it’s interesting to think about.





  • spoiler

    I don’t know, I know what you’re saying and I’ve heard some other people complain about the same thing. I kind of didn’t mind it. Since they’re used pretty sparingly and only in association with the overlaps to signify reality being rewritten and to ratchet up the tension I felt like it was okay. They wanted to build a bit of tension-release flow and this isn’t a game where you can have zombies conveniently jump out from behind a bookshelf or whatnot. I don’t know. I enjoyed the scares (especially in the retirement home, Cynthia’s face is just terrifying hahaha) but I can’t explain why it worked for me since I agree that on paper it’s “cheap”.









  • I’ve been playing a little bit of Wanted: Dead. Man, this is a weird fucking game to write about. I don’t even know how best to describe it. How about this: Wanted: Dead is a 3/10 but I “see the vision”. There is an alternate universe where this game is an absolute cult classic.

    (EDIT: spoiler tagged to preserve real estate as I sort of vomited out a whole ass rant).

    WARNING: Wall of Text

    On paper, all the pieces - or at least the ideas of the pieces - are there. Melee combat designed by developers who worked on Ninja Gaiden Black and Ninja Gaiden 2. Parrying and gun parrying. Third person shooting, grenades, weapon upgrades. Some sick gun-fu finishing moves combining pistol and katana. Cyberpunk storyline of privatised law enforcement using prisoners Suicide Squad style, a conspiracy, and sentient androids. Minigames. Weird and quirky cast of characters. Randomly inserted clips of a custom tie-in anime (???).

    This could have been a great game. It’s just… everything is just so fucking bad. The characters are weirdly written and unlikeable (or absolute dead-horse beaten clichés like the police captain). The main cast are supposed to be terrorist war criminals but act like goofy sitcom characters. The cutscenes are actually made with some effort and care, they’re just horribly written and acted. Sometimes it’s managing to veer into B-movie “so bad it’s entertaining” territory but… most of the time it’s actually just bad.

    And part of it is that the voice acting may be the absolute worst I’ve ever heard, and must have been recorded without direction too (and is poorly mixed, to boot). Like, I know I’m ranting here but it’s genuinely unbelievable that this voice acting shipped in a game that is sold for actual dollars. This isn’t just worse than AI voices, at times it’s so bad fucking Microsoft Sam would be an improvement. The protagonist is swiss for some reason, and her “actress” is constantly stumbling through the lines with all the grace of a 12-year-old reading their English exam off the page. And she’s one of the better acted characters! The other team members are even worse!

    So, then, the gameplay? Well ultimately it’s kind of a worse version of Ninja Gaiden 2 but with cover based shooting injected into it like invasive plastic surgery. Was it really needed? Matter of taste, I suppose. The general flow is very similar: it’s about crowd control against hordes of enemies. Your main tool is melee and you can perform finishing blows on wounded enemies that give you generous amounts of iframes, only here you are way less mobile but instead you have guns. You don’t actually have enough ammo to dispatch all your enemies with them, though. They’re meant to be used selectively to take out key threats, while melee is the primary focus. So really, you just trade the mobility in NG2 for cover based shooting to achieve the same end result. Which is more fun? I prefer NG2 by a million country miles, but I suppose there is conceivably someone out there who just loves cover based shooting.

    Another big issue is the skill tree and the difficulty curve. Way too many core abilities are gated behind unlocks, which makes the first level punishingly difficult. Especially since there is also a very old school “what is a checkpoint?” design philosophy here in terms of how rarely you get to save. Also, the bosses have been quite bad, which should come as no surprise to Ninja Gaiden fans. The first level boss especially was extremely frustrating and unpleasant to fight. Difficult yes, but not at all in a fun way.

    So, is anything actually somewhat good? Well, the core combat - despite everything - is kind of alright once you unlock some skills. The gun-and-katana finishing moves themselves do look cool and are actually extremely varied - it’s just a shame that they’re really shoddily integrated into the movement and you “snap/slide” into them in a very jarring fashion. And you feel laggy and unresponsive coming out of them afterwards. Some of them also take way too long, which further adds to the weird feel of losing control of your character for several seconds. Meanwhile, NG2 finishing moves feel absolutely seamless. Overall that’s the case for all of the combat in Wanted: Dead - it’s clunky, it’s rigid, it’s not fluid. The moveset is also way less varied here, so you’ll be using the same combos over and over.

    Then there are the minigames which… I don’t know man. There is a claw game you have to grind for skill points and there are two versions of the same rhythm game - one for karaoke and one for eating ramen (???). Maybe there will be more down the line. They’re okay if you love rhythm games, I suppose. I will tell you it’s fucking weird when your terrorist war criminals sing 99 Luftballons on karaoke as part of the main story, though. And not abbreviated either - the whole fucking thing.

    So yeah… It’s been an interesting experience so far. It’s been something to do when I’ve felt too mentally exhausted to play The Drifter, but it’s not exactly going to enter my permanent rotation after (if) I finish it.


  • I mean, I don’t think they’ve done something this bad just yet but they also do hardcode a lot of things into the software, and some of the webpage blocks are apparently very tedious to take out if you want a politically neutral Piefed instance. They are very openly opposed to the leftists around here. Here is some recent stuff too.

    There was also stuff like the implementation of flairs on Piefed deliberately declining to use ActivityPub endpoints, which made it an exclusive feature to entice users to switch instead of something Lemmy could create compatibility with, which felt kind of EEE-ey to me. Now that was years ago and I haven’t kept up on development, they may have changed it around since then. I think flairs are coming in Lemmy 1.0, or something sort of like it.

    And recently there was the whole vote rationing fiasco, which stemmed from some sort of fundamental misunderstanding of how voting works on a place like this by Rimu, was idiotic from the start and ultimately drove PugJesus (an incredibly valuable and active poster in tons of niche communities) permanently off the platform after they didn’t back down.

    EDIT: more in this comment thread too: https://piefed.social/comment/12273761

    Piefed has some great features but my opinion of it hasn’t been great as of late.