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Cake day: July 15th, 2023

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  • DrRatso@lemmy.worldtoLinux Gaming@lemmy.worldRecommend me a game
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    1 year ago

    Your Only Move is Hustle - Basically a TAS Fighting game, the game plays like chess meets a fighter game, you preselect moves at the same time as your opponent, then they play out. Sounds super simple when explained like that but there are so many complications to this basic formula (cancels, bursts, DI, parries, to name a few), that it is actually very interesting.

    Omega Strikers - Air Hockey meets MOBA, although the game is dying a little, but the devs are still active and they just released a new character, their design never disappoints and the OST is fire.











  • I think that is most likely a lot of what drives that divide, but this almost certainly the case for the port. Some shit undoubtedly is software locked, and that is in fact scummy, but new hardware will always be more expensive than hardware you have already designed and maybe even have lying around.

    To get thunderbolt in there they probably need a new board specifically for the iphone, while they can just cram in the lightning version with a new solder job and call it a day.

    At the end of the day 95+% of the people who will use their phones will only use the port for charging anyway.


  • I mean, it’s not like it matters much. Most of apple devices actually expected to transfer data over wire are on thunderbolt already aren’t they? Frankly I’m a little surprised they switched to C on 15 already, iirc they could have still released this cycle on lightning according to EU regulation (I think it only comes in effect end of 2024, right?) It comes to me as no surprise that they use up the controllers they had for lightning before they roll out thunderbolt. It will probably be 2.0 for base and thunderbolt for pro this cycle and likely thunderbolt for all next cycle. That would be the apple m/o.






  • Toribash is a unique take on fighting games, where you control the character in freeze-frames by adjusting actions on the character’s joints (relax, hold, flex, extend), then executing those actions. You can make singleplayer sequences or fight other players one on one - you get X amount of seconds per move simultaneously with your opponent, then the movement is resolved and you have another action round.

    Omega Strikers - I’m not sure if this fits the bill entirely, but I think it is relatively unique in what it does and I have been playing the heck out of it since release, so I’ll plug it. It is a mesh of MOBA and table/air hockey, the game plays in 3v3 - 2 forwards and a goalie each team. Controls relatively standart for MOBA, the goal is to get the core (puck) into the enemy goal. You can also knock opponents off the sides or damage them making it easier to knock them off.