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It’s still surreal to see OpenAI’s need for training data be so vast that they casually developed and open sourced a generational leap in transcription technology just so that they could scrape online videos better.
It’s still surreal to see OpenAI’s need for training data be so vast that they casually developed and open sourced a generational leap in transcription technology just so that they could scrape online videos better.
NuPhy’s got some interesting options as well. https://nuphy.com/collections/keyboards/products/halo75-v2-qmk-via-wireless-custom-mechanical-keyboard
The low profile space is a little tricky. It leans into column staggered ergonomic boards really quickly. Kailh’s Choc switch is as low as you can go, but those folks get really custom really quick. They’re not big on function rows or arrow clusters, so the next step after Keychron or NuPhy would be something along the lines of the Afternoon Breeze. https://www.afternoonlabs.com/breeze/
Have you taken a look at any of Keychron’s offerings? https://www.keychron.com/products/keychron-k3-max-qmk-via-wireless-custom-mechanical-keyboard Checks most of the boxes other than the knob.
Just got my Ambient Twilight silent choc switches in! These switches feel incredible. I’d been running tape/floss modded Red Pros up until now. Their sound is similar depending on how well you did the mod, but they always felt disappointingly mushy. The Twilights are even quieter and have a nice satisfying linear feel. They’re definitely quiet enough to start bringing to the office more regularly.
The keyboard’s a variant to last year’s TypeBoy. A pair of modded Game Boy Advance cartridges house a custom PCB, XAIO BLE, shift register, and Sharp Memory Display. (When you don’t accidentally crack one during installation. Whoops.) The Mark II trades the staggered column setup for an ortholinear layout with an offset mod row. The new shape helps channel the handheld vibes a bit better. I went with a PCB stack this time for the case. Partially to try something new, partially to hide the bright Pro Red switches. I’ll have to let the Twilights shine a bit more on the next revision.
The two hardest problems in computer science are cache invalidation, naming things, and off by one errors.
I love my Sofle and have had little desire to move down to fewer keys. If I ever get that itch, I can always pop my number row off for a week and see how well I get by.
My favorite compile error happened while I was taking a Haskell class.
ghc: panic! (the ‘impossible’ happened)
The issue is plainly stated, and it provides clear next steps to the developer.
Long Switch can’t hurt you. Long Switch isn’t real.
Thirty minutes. So mostly misspelled words. Most implementations of this type of feature also have a small “Edited” flag.
Looks great! Love those wooden rests!
There’s a whole linage of arcade game button design, but you occasionally see keyboard switches show up in custom fighting game sticks.
Mice and trackballs often borrow from the whole universe of buttons to make their sculpted formfactors work. I feel like I’ve seen one or two with mechanical keyboard switches in them.
Like rockSlayer mentioned, they just bridge a physical connection between two pins and can technically be used anywhere a typical button could be. Keyboard switches are so optimized for their large square footprint and particular travel distance that they’re usually not the best fit for random industrial needs. You could make an elevator control panel out of key switches, but there’s probably a cheaper, more well suited button you could use instead.
If you’re looking for a new Jet Set Radio style game, make sure to check out the recently released indie project Bomb Rush Cyberfunk. They did a great job of capturing the JSR spirit while modernizing the controls and gameplay. https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/
There’s tons of super enthusiast keyboards out there. (See: All of the other comments here.) If you’re just curious what’s out there beyond Logitech and Razor, pretty much anything Keychron makes will be exceedingly pleasant without breaking the bank or going off the deep end.
Looks nice. A good expensive low-pro for folks who want to go all in without much tinkering or soldering. The thumbs and mods are a little baffling though. If you’re going to include a number row, why not go full maximalist and add a few extra modifiers and make it a traditional 56/58 key layout like the Lily or Sofle? It might look different hands on, but that thumb also seems really far out.
Did you design a schematic or define nets using something like Ergogen? Schematics/Nets provide you with those little white lines defining, “These two pins should connect on the same circuit.” After you’ve traces all the routes to connect your components together, DRC will tell you if you missed a connection, or if two things are connected that shouldn’t be. It’ll also give you warnings like traces being too close to the edge of the board.
Thanks! It’s Inland’s Purple PLA. https://a.co/d/8ImXXVE Ironically I had a spool of it from a year or two ago. It just happened to match the keycaps well.
There’s nothing quite like seeing a nicely spaced out PCB in KiCAD, only to have the real thing show up in the mail and show you just how close 0.5mm pins with a 0.5mm pitch really are. I’m really happy with how it all came together in the end though!
This keyboard looks great! I love the keycaps you went with here. There’s always something you can tweak next time, but this looks like a really nice first board!
The RP2040 Zero has 20 pins on it and can fit some pretty large matrixes. It looks like they used a pair of shift registers on the XIAO build to get some extra column pins.
For a bit more context, this is the fan project “Bloodborn Kart” with its IP serial numbers filed off.