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Joined 1 year ago
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Cake day: June 14th, 2023

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  • To try to answer, succinctly (which I’m bad at): looking backward is easier than looking forward. What I mean by that is since you didn’t get into the series until 3, it makes sense that you wouldn’t have a problem with 3 and 4, since it’s harder to see what the series could have been…as pretentious as that sounds.

    Where much of the hate comes from (and I think a lot of it is overblown - I’m not trying to justify the behavior of the maniacs out there) is that the overarching progression of the series feels reset. Fallout 1 -> Fallout 2 showed a progression in a *post-*post-apocalyptic world, with society advancing again, to some degree. Shady Sands grew between 1 and 2, and was the foundation of the NCR.

    So Fallout 3 at the time was IMHO a disappointment because the setting felt more generic, and like they were just playing the greatest hits from 1 and 2. I get the arguments that the setting in-universe was hit harder, but it still felt weird that it was post-apocalpytic instead of post-post-apocalyptic.

    One reason (as always, IMHO) that New Vegas was so popular is that it continued to build on 1 and 2. We saw the NCR had continued to grow, other factions rise in importance, and generally felt less like the bombs had dropped the year prior. It’s what a lot of folks hoped Fallout 3 would be, in that sense. That’s my own biased view though, so take it with a grain of salt - there’s folks who want more humor, only isometric, more complex and branching storylines, etc.











  • Reminds me of what Warren Zevon had to say about rich people problems, off Preludes. It came out a few years after his death, and the back half of the album has snippets from some radio interview(s?) he did. Neat musings by a complex dude: he was creative genius in a lot of ways, and a titanic asshole in a lot of other ways (he asked his ex-wife to write his biography, and to not go easy on him - alcoholism, violence, absentee parenting…it’s all there).

    Anyway, that’s a preface for the folks who don’t know about him: he probably could have been a bigger financial success had he not been a disaster of a human, but maybe his dirty life and times gave him enough material to feed his creativity…who knows.

    WZ: I was real lucky, because I always had some kind of work that came along - at the last minute, anyway.

    I was always able to make some kind of living as a musician

    I also never really got rich, and that might have been lucky too, ya know?

    Interviewer: in what way?

    WZ: Well, because the less time you spend with the issues of being rich

    they’re like the issues of being famous

    they’re not real issues

    so they’re not real life.

    Interviewer: And it leaves more time to be creative?

    WZ: There’s more of an exchange - a human exchange of ideas and feelings to be had on the bus stop than over the phone with your accountant, and if you’re rich you spend a lot of time on the phone with your accountant. it’s necessary, I believe.

    I know I’m happy and that means I must be lucky. That I know.

    EDIT: this is not to say I wouldn’t be grateful for more money, myself, but I chose the life of a biologist - in ecology and evolution, no less. I’m happy to make a living, and it’s always a little shocking to see folks make double/triple what I do and say it’s “not much these days”. Those of us scraping by have a wildly different perspective, and I’d love to give folks a tour of what it looks like long-term.




  • Also, if you bailed after driving the hovercraft, maybe you didn’t get to Black Mesa East, or Ravenholm? IMHO that’s where things really ramp up: story-wise (you meet more allies), and you get a better glimpse at the endgame. You get a neat tool to use (which also was mind-blowing in 2004, less so almost twenty years later), too.

    If you don’t dig it though, I wouldn’t force it. I’m a fan of science fiction more than fantasy, so I’ve never finished a Dishonored game, but I love Prey. Just doesn’t hook me the way I know it could…just not my particular vibe I guess, which I think is OK.




  • What kind of legislation, though? Loot boxes seem like an easy one to write: gambling is illegal already in a lot of places. When it’s just exploitative greed, I’m not sure how it’s technically so different from charging exorbitant rates for swag at a baseball game or something. Or charging a few thousand bucks for a purse at some high-end fashion retailer.

    To be clear: I loathe the FOMO trends in game development, overpriced skins, micro/macro-transactions, and all the “credit/XP boosters” type bullshit. Turning money into ingame currencies to obfuscate actual prices, the general design of games frontloading fun and then squeezing dollars out of you to feel that same high again…I’m just skeptical that there’s anything to do about it from a legal perspective that doesn’t apply to most of the rest of the capitalist enterprises out there. Please though, I want to be wrong about this, so any examples of how to curb some of these excesses would be great.