

Should ask what good does he think he has done. Let the man dig his own grave.


Should ask what good does he think he has done. Let the man dig his own grave.


I’ve had Observation in my backlog waiting for spooky season. I’m not going to spoil anything (as I don’t even know enough to spoil so don’t spoil it for me either) but you play as a ship AI in a science vessel in space.
That’s all I needed for it to hook me so that’s all you’re going to get as a hook.
Edit: I think it’s also worth mentioning it’s less horror and more thriller.

Yeah, the biggest difference between how an European and an American look at their countries history is that the European goes “we did some fucked up shit we shouldn’t have.” while the American goes “we did nothing wrong, except slavery but we modernized it so it’s fine”.


Because indie doesn’t mean independent. It means small studios with low budgets, kinda, sometimes it doesn’t even mean that (See Clair Obscur winning Best debut indie game despite not being self-published nor being low budget).
The issue with equating indie to independent of publisher means that Cyberpunk 2077 is indie, Destiny 2 was indie for a while. The entire Monster Hunter franchise is indie. And technically Stardew Valley wasn’t indie at release. Neither is Terraria. So the technical definition of indie doesn’t fit the expected definition of indie.


That’s because privatized companies spend money to promote their products while open source largely grows through word of mouth. The average person doesn’t know about the issues of proprietary software nor the existence of an open source alternative, they just use whatever everyone else uses and everyone else ends up using whatever gets successfully marketed.
Legit online casinos need to KYC (Know Your Customer) before you can start betting. I don’t know what the legal framework is for identifying users from a country where the casino isn’t allowed to run, but I’d imagine if it falls in some legal gray area casinos would be far more likely to reject potential customers rather than risk losing their license. In that case a VPN ain’t saving anyone.
Illegal or “legally not gambling” gambling probably doesn’t care about the ban in the first place and those sites will continue business as usual.


Hell, the 360/PS3 era games are still peak, IMO.
I recommend you look at GTA5 comparison videos between PS3, PS4 and PS5. There’s a massive jump in overall graphical quality coming from PS3 to PS4, less so from PS4 to PS5 unless you look at specific things like shadows and reflections. The reason the jump is smaller from PS4 to PS5 except in those two areas is because we’ve essentially hit a dead end with rasterization. You can pump up the fidelity but the improvements are so marginal that unless you a direct side-by-side comparison you probably can’t tell the difference. So what makes those two exceptions so special? That’s raytracing. The reason PS4 shadows and reflections look like ass compared to PS5 is because PS5 can do raytracing. But it kinda sucks at raytracing because raytracing was still in its infancy when Xbox and PS were putting together their hardware for this gen. They pretty much had to do a last-minute pivot into raytracing because Nvidia came out with the 30 series and showed raytracing is actually commercially viable. The current gen is still largely stuck behind rasterization with some raytracing sprinkled in for nicer shadows and reflections.
And that’s why I’m excited for the next gen even though I’m not going to buy any of the consoles. I’m excited because the next gen will be designed with raytracing in mind and I think proper dynamic lighting is going to the huge generational graphical leap that we didn’t get with the current gen. There’s no reason to be excited for the next gen consoles themselves, but there’s a reason to be excited about the hardware update.
When I was growing up I got told I should think like a business, so when it comes to work I think like a business. I negotiate as high of a wage I can get, I do as little as possible and at every step I tell everyone how hard I’m working.
Outside of work I completely reject that lesson because life is more than the maximization of the capitalist ideal.


Probably for real considering you literally cannot fail those QTEs. Much like the motorcycle scene you can just put the controller down and the QTE completes on its own.


This isn’t even a question of hard or easy challenge. There’s is no challenge. You can literally put the controller down and the game completes that section all on its own.


Concord was a brand new IP, this is an established popular IP. The brand recognition alone probably sells a million units.


I think the one ragebaiting here is you. I have no idea what your point even is anymore so I’m not even going to bother to respond until you’ve stopped beating around the bush and actually made a comprehensible point.


Hell yeah it did. Oblivion was an innovative game people grew up with, it’s still fun to play, and exciting to experience in better graphics and quality of life improvements.
What’s the point of creating new innovative games when you’re happy with a reskin of an old game?
I can’t with these arguments 😂 The cultural cache and marketing reach of COD alone puts it in front of many more eyeballs. Great innovative game or not, how’s a new AA studio gonna put together the budget compete with a franchise that can afford Superbowl TV spots?
And yet can beat games like Borderlands 4?
OMG, Stardew Valley is one of the most accessible games of all time, in one of the most accessible genres of all time. How are you gonna compare it to Noita and blame the lower sales numbers on innovation?
Because that’s my whole point. Innovation inherently creates friction for players because they need to do something they haven’t done before, so players gravitate towards easily accessible safer games which is why (when made well) will sell significantly better than innovative games.


Your point lacks any nuance that makes it worth discussing. Claiming innovation “Should equate to sales; otherwise, we can conclude people aren’t interested in innovation.” excludes many relevant factors like affordability, production quality, accessibility, gameplay density, genre market share, and most importantly: fun.
Is that why you spent the first two comments attacking my choice of example instead of saying anything about the point I was making?
If you stopped to think for a second before you started jerking off to Noita
And again back to Noita? Did the game hurt your feelings or something? Why are you so obsessed with it?
or as you embarrassingly insist “your completely random stand in for unpopular innovation that totally could be any other game and not the one you like and clocked more than 100 hours in”, you could’ve realized many innovative, genre-defining games sold really well. In fact, a common theme among new IPs that sell well is they came up with a new gameplay loop that resonated with many.
And for every genre defining innovative game there’s at least 3 other games that sell as well if not better because they’re safe bets. Clair Obscure was a great an innovative game and has sold 8 million units in total. Oblivion remaster, which is literally Oblivion reskinned, sold over 9 million within the first 3 months after release. Battlefield 6 sold 7 million units within the first 3 days and the latest COD doesn’t have exact sales numbers but had over 50 million players within the first month. You explain to me how COD, which is hardly an innovative series now, was 6 times more appealing to gamers than Clair Obscure, which was a great and innovative game?
That’s my point with Noita as well. Noita at it’s core it not a bad game, which is why it has sold well. But because it has made certain innovative design decisions it will never sell as well as something like Stardew Valley, which is very much the opposite of innovative because by the admission of the developer they’ve effectively cloned harvest moon.
But that’s the nuance you claim is lacking so continue ignoring the point I’m making and instead attack Noita for the fourth time for some weird reason.


You are nowhere near intelligent enough to be this smug. And since you can’t tell the difference I guess I do need to further educate you. I presented an opinion because I genuinely didn’t know the games you mentioned existed. And Noita itself wasn’t relevant to the point I was making and I’ll prove it right now.
I’d even go as far as to say most players don’t want brave innovations and when given a choice they’d gravitate towards safer games. If brave innovations were appealing Sundered would’ve been far more popular. I don’t even know if there’s ever been a roguelite metroidvania before Sundered.
It’s almost as if Noita wasn’t even that relevant to the point I was making because the point stayed exactly the same with a different game. I used Noita because it was one of the most unique gaming experiences I’ve had in the last decade and while it’s not massively popular it’s at least somewhat known so there’s at least a chance of someone understanding my point when using Noita as an example. I don’t know if I can say the same about the two obscure games you referenced.
Now if you were even remotely sharp you would’ve noticed I left out one statement from that quote.
Noita is such an innovative game you don’t even understand the scope of its innovation until you’re 60-100 hours in.
I removed a part of the quote because I don’t know shit about Sundered. I can’t make that statement about Sundered. But I can about Noita because I’ve played the game and I’m confident in making that statement. However, I won’t bore you with the details of why I’m confident. It’s clear you don’t care so I won’t bother.
Now do the thing your type always does. Throw out your sassy one-liner how your above it all or how dumb I am or the dozen other variations in the same style, because the purpose of it isn’t to say anything meaningful, it’s so you can get in the last word. Let’s just get this over with.


Need an English lesson? Can you tell the difference between “this is the first Roguelite metroidvania” and “I don’t know any other game like this?” the difference is one is stated as a fact and the other is an opinion. Do you also need telling which of the two I used? I’m half convinced you do because you already missed the whole fucking point I made before.


Your smugness aside that just further proves my point because those two games are far less known that Noita.


Sandfall CEO isn’t saying they’re going to be incredibly innovative either. They’re saying they’ll make the games they want to make and I’d argue the first 3 Supergiant games followed the same logic, they made the games they wanted to make and while being samey they’re also very distinct to a point where me enjoying Bastion didn’t translate to me enjoying Transistor or Pyre.
I’d say they didn’t start to feel really safe and samey until Hades when they started to incorporate player feedback into their development cycle. I’d even go as far as to say most players don’t want brave innovations and when given a choice they’d gravitate towards safer games. If brave innovations were appealing Noita would’ve been far more popular. Noita is such an innovative game you don’t even understand the scope of its innovation until you’re 60-100 hours in. I don’t even know if there’s ever been a roguelite metroidvania before Noita.


Reducing Bernie to the “opposite politician”, well that’s definitely a take for the ages.
I remember reading that meta tracks you even if you don’t have a Facebook account. It collects information on you from any photos your friends add with you in it or by taking your contact information from your friends phone or the wide net of meta trackers that are spread around the internet. Meta collects that information to create a shadow profile of you without you even knowing.
So meta does the exact same thing as the bus.